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authorShauren <none@none>2010-12-23 23:25:44 +0100
committerShauren <none@none>2010-12-23 23:25:44 +0100
commit928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch)
treeb30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Skills/SkillDiscovery.cpp
parent95daf7998fc3b772fdcd70087c12db80bd5a031a (diff)
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 139393bcc15..82ea9592ac0 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -54,8 +54,8 @@ void LoadSkillDiscoveryTable()
if (!result)
{
- sLog.outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
- sLog.outString();
+ sLog->outErrorDb(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
+ sLog->outString();
return;
}
@@ -87,7 +87,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
{
- sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
+ sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
reportedReqSpells.insert(reqSkillOrSpell);
}
continue;
@@ -100,7 +100,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
{
- sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
+ sLog->outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
reqSkillOrSpell,spellId);
reportedReqSpells.insert(reqSkillOrSpell);
@@ -116,7 +116,7 @@ void LoadSkillDiscoveryTable()
if (bounds.first == bounds.second)
{
- sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
+ sLog->outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
continue;
}
@@ -125,7 +125,7 @@ void LoadSkillDiscoveryTable()
}
else
{
- sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
+ sLog->outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
continue;
}
@@ -133,7 +133,7 @@ void LoadSkillDiscoveryTable()
} while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
- sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
+ sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
@@ -147,11 +147,11 @@ void LoadSkillDiscoveryTable()
continue;
if (SkillDiscoveryStore.find(spell_id) == SkillDiscoveryStore.end())
- sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
+ sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
}
- sLog.outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
@@ -202,7 +202,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
+ if (roll_chance_f(item_iter->chance * sWorld->getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
return item_iter->spellId;
@@ -220,7 +220,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
- if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
+ if (roll_chance_f(item_iter->chance * sWorld->getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
return item_iter->spellId;