diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-10-31 20:20:00 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-10-31 20:20:00 +0100 |
commit | 9894f6b802c974bb36acd7fbb0d083455a1f0f1b (patch) | |
tree | 458f167a846d70d4b2391c805423d9342b36f89a /src/server/game/Skills/SkillDiscovery.cpp | |
parent | a0fdac0ecc119b4ba85d41f86891b3cd35f7acde (diff) |
Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rw-r--r-- | src/server/game/Skills/SkillDiscovery.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp index 38e103cd7d0..53026662d3d 100644 --- a/src/server/game/Skills/SkillDiscovery.cpp +++ b/src/server/game/Skills/SkillDiscovery.cpp @@ -174,7 +174,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) full_chance += item_iter->chance; float rate = full_chance / 100.0f; - float roll = (float)rand_chance() * rate; // roll now in range 0..full_chance + float roll = rand_chance() * rate; // roll now in range 0..full_chance for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { |