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authorShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
committerShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
commit9894f6b802c974bb36acd7fbb0d083455a1f0f1b (patch)
tree458f167a846d70d4b2391c805423d9342b36f89a /src/server/game/Skills/SkillDiscovery.cpp
parenta0fdac0ecc119b4ba85d41f86891b3cd35f7acde (diff)
Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rw-r--r--src/server/game/Skills/SkillDiscovery.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 38e103cd7d0..53026662d3d 100644
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -174,7 +174,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
full_chance += item_iter->chance;
float rate = full_chance / 100.0f;
- float roll = (float)rand_chance() * rate; // roll now in range 0..full_chance
+ float roll = rand_chance() * rate; // roll now in range 0..full_chance
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{