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authorSpp <spp@jorge.gr>2012-03-09 13:42:52 +0100
committerSpp <spp@jorge.gr>2012-03-09 13:42:52 +0100
commitf1949b20a6545b11361d6fa223907393a0070327 (patch)
treef4c50f20dbe2f3d0c82d2f03c442668168a4907e /src/server/game/Skills/SkillDiscovery.cpp
parenta1a7a2d7c06e9a8d1cbf3a8901d8d134dcd1ee6a (diff)
Some random cleanup here and there
Diffstat (limited to 'src/server/game/Skills/SkillDiscovery.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 466d3ac83a2..3ece4b57741 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -132,7 +132,8 @@ void LoadSkillDiscoveryTable()
}
++count;
- } while (result->NextRow());
+ }
+ while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
@@ -246,4 +247,3 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
return 0;
}
-