diff options
| author | Vincent-Michael <vincent_michael@gmx.de> | 2015-11-07 20:01:35 +0100 |
|---|---|---|
| committer | Vincent-Michael <vincent_michael@gmx.de> | 2015-11-07 20:01:53 +0100 |
| commit | 7d5e7102cdd407846fa340892df39ea49938ee69 (patch) | |
| tree | d99383a87495bc0a1efb1ee357f00de96b096410 /src/server/game/Skills/SkillExtraItems.cpp | |
| parent | ff9001ce1da5160ef5dc245a822693f12dc9ddff (diff) | |
Core: Whitespace cleanup
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
| -rw-r--r-- | src/server/game/Skills/SkillExtraItems.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 2c9a2a7bcfd..50e00b24133 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -210,7 +210,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh // lack of entry means no perfection proc possible if (!thisEntry) return false; - + // if you don't have the spell needed, then no procs for you if (!player->HasSpell(thisEntry->requiredSpecialization)) return false; @@ -218,7 +218,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh // set values as appropriate perfectCreateChance = thisEntry->perfectCreateChance; perfectItemType = thisEntry->perfectItemType; - + // and tell the caller to start rolling the dice return true; } |
