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authorVincent-Michael <vincent_michael@gmx.de>2015-11-07 20:01:35 +0100
committerVincent-Michael <vincent_michael@gmx.de>2015-11-07 20:01:53 +0100
commit7d5e7102cdd407846fa340892df39ea49938ee69 (patch)
treed99383a87495bc0a1efb1ee357f00de96b096410 /src/server/game/Skills/SkillExtraItems.cpp
parentff9001ce1da5160ef5dc245a822693f12dc9ddff (diff)
Core: Whitespace cleanup
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 2c9a2a7bcfd..50e00b24133 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -210,7 +210,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh
// lack of entry means no perfection proc possible
if (!thisEntry)
return false;
-
+
// if you don't have the spell needed, then no procs for you
if (!player->HasSpell(thisEntry->requiredSpecialization))
return false;
@@ -218,7 +218,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh
// set values as appropriate
perfectCreateChance = thisEntry->perfectCreateChance;
perfectItemType = thisEntry->perfectItemType;
-
+
// and tell the caller to start rolling the dice
return true;
}