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authorShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
commitc7306439e7004288fb85890d6a5f730cf1761d71 (patch)
treea1b6fd4af385923f321ff24ef4d66d09374397b9 /src/server/game/Skills/SkillExtraItems.cpp
parent1cdd1d0249ad49c860e117e1e39d451e1a3fbe43 (diff)
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 2b3ed8da563..8737586a5c3 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -71,14 +71,14 @@ void LoadSkillPerfectItemTable()
uint32 spellId = fields[0].GetUInt32();
- if (!sSpellMgr->GetSpellInfo(spellId))
+ if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has a non-existing spell id in the `skill_perfect_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
- if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
+ if (!sSpellMgr->GetSpellInfo(requiredSpecialization, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has a non-existing required specialization spell id %u in the `skill_perfect_item_template`!", spellId, requiredSpecialization);
continue;
@@ -158,14 +158,14 @@ void LoadSkillExtraItemTable()
uint32 spellId = fields[0].GetUInt32();
- if (!sSpellMgr->GetSpellInfo(spellId))
+ if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Skill specialization %u has a non-existing spell id in the `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
- if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
+ if (!sSpellMgr->GetSpellInfo(requiredSpecialization, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Skill specialization %u has a non-existing required specialization spell id %u in the `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;