diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-01-08 21:16:53 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-01-08 21:16:53 +0100 |
commit | d791afae1dfcfaf592326f787755ca32d629e4d3 (patch) | |
tree | 54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/Skills | |
parent | b6820a706f46f18b9652fcd9806e4bec8805d29d (diff) |
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/Skills')
-rw-r--r-- | src/server/game/Skills/SkillDiscovery.cpp | 16 | ||||
-rw-r--r-- | src/server/game/Skills/SkillExtraItems.cpp | 20 |
2 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp index a572e7e383a..38e103cd7d0 100644 --- a/src/server/game/Skills/SkillDiscovery.cpp +++ b/src/server/game/Skills/SkillDiscovery.cpp @@ -89,7 +89,7 @@ void LoadSkillDiscoveryTable() { if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end()) { - TC_LOG_ERROR("sql.sql", "Spell (ID: %u) has a non-existing spell (ID: %i) in `reqSpell` field in the `skill_discovery_template` table.", spellId, reqSkillOrSpell); + TC_LOG_ERROR("sql.sql", "Spell (ID: {}) has a non-existing spell (ID: {}) in `reqSpell` field in the `skill_discovery_template` table.", spellId, reqSkillOrSpell); reportedReqSpells.insert(absReqSkillOrSpell); } continue; @@ -102,8 +102,8 @@ void LoadSkillDiscoveryTable() { if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end()) { - TC_LOG_ERROR("sql.sql", "Spell (ID: %u) does not have any MECHANIC_DISCOVERY (28) value in the Mechanic field in spell.dbc" - " nor 100%% chance random discovery ability, but is listed for spellId %u (and maybe more) in the `skill_discovery_template` table.", + TC_LOG_ERROR("sql.sql", "Spell (ID: {}) does not have any MECHANIC_DISCOVERY (28) value in the Mechanic field in spell.dbc" + " nor 100% chance random discovery ability, but is listed for spellId {} (and maybe more) in the `skill_discovery_template` table.", absReqSkillOrSpell, spellId); reportedReqSpells.insert(absReqSkillOrSpell); } @@ -118,7 +118,7 @@ void LoadSkillDiscoveryTable() if (bounds.first == bounds.second) { - TC_LOG_ERROR("sql.sql", "Spell (ID: %u) is not listed in `SkillLineAbility.dbc`, but listed with `reqSpell`= 0 in the `skill_discovery_template` table.", spellId); + TC_LOG_ERROR("sql.sql", "Spell (ID: {}) is not listed in `SkillLineAbility.dbc`, but listed with `reqSpell`= 0 in the `skill_discovery_template` table.", spellId); continue; } @@ -127,7 +127,7 @@ void LoadSkillDiscoveryTable() } else { - TC_LOG_ERROR("sql.sql", "Spell (ID: %u) has a negative value in `reqSpell` field in the `skill_discovery_template` table.", spellId); + TC_LOG_ERROR("sql.sql", "Spell (ID: {}) has a negative value in `reqSpell` field in the `skill_discovery_template` table.", spellId); continue; } @@ -136,7 +136,7 @@ void LoadSkillDiscoveryTable() while (result->NextRow()); if (!ssNonDiscoverableEntries.str().empty()) - TC_LOG_ERROR("sql.sql", "Some items can't be successfully discovered, their chance field value is < 0.000001 in the `skill_discovery_template` DB table. List:\n%s", ssNonDiscoverableEntries.str().c_str()); + TC_LOG_ERROR("sql.sql", "Some items can't be successfully discovered, their chance field value is < 0.000001 in the `skill_discovery_template` DB table. List:\n{}", ssNonDiscoverableEntries.str()); // report about empty data for explicit discovery spells for (SpellNameEntry const* spellNameEntry : sSpellNameStore) @@ -150,10 +150,10 @@ void LoadSkillDiscoveryTable() continue; if (SkillDiscoveryStore.find(int32(spellEntry->Id)) == SkillDiscoveryStore.end()) - TC_LOG_ERROR("sql.sql", "Spell (ID: %u) has got 100%% chance random discovery ability, but does not have data in the `skill_discovery_template` table.", spellEntry->Id); + TC_LOG_ERROR("sql.sql", "Spell (ID: {}) has got 100% chance random discovery ability, but does not have data in the `skill_discovery_template` table.", spellEntry->Id); } - TC_LOG_INFO("server.loading", ">> Loaded %u skill discovery definitions in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} skill discovery definitions in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 41558da5593..7d3afb55401 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -73,28 +73,28 @@ void LoadSkillPerfectItemTable() if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) { - TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has a non-existing spell id in the `skill_perfect_item_template`!", spellId); + TC_LOG_ERROR("sql.sql", "Skill perfection data for spell {} has a non-existing spell id in the `skill_perfect_item_template`!", spellId); continue; } uint32 requiredSpecialization = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(requiredSpecialization, DIFFICULTY_NONE)) { - TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has a non-existing required specialization spell id %u in the `skill_perfect_item_template`!", spellId, requiredSpecialization); + TC_LOG_ERROR("sql.sql", "Skill perfection data for spell {} has a non-existing required specialization spell id {} in the `skill_perfect_item_template`!", spellId, requiredSpecialization); continue; } float perfectCreateChance = fields[2].GetFloat(); if (perfectCreateChance <= 0.0f) { - TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in the `skill_perfect_item_template`!", spellId); + TC_LOG_ERROR("sql.sql", "Skill perfection data for spell {} has impossibly low proc chance in the `skill_perfect_item_template`!", spellId); continue; } uint32 perfectItemType = fields[3].GetUInt32(); if (!sObjectMgr->GetItemTemplate(perfectItemType)) { - TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u references a non-existing perfect item id %u in the `skill_perfect_item_template`!", spellId, perfectItemType); + TC_LOG_ERROR("sql.sql", "Skill perfection data for spell {} references a non-existing perfect item id {} in the `skill_perfect_item_template`!", spellId, perfectItemType); continue; } @@ -108,7 +108,7 @@ void LoadSkillPerfectItemTable() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} spell perfection definitions in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } // struct to store information about extra item creation @@ -160,28 +160,28 @@ void LoadSkillExtraItemTable() if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) { - TC_LOG_ERROR("sql.sql", "Skill specialization %u has a non-existing spell id in the `skill_extra_item_template`!", spellId); + TC_LOG_ERROR("sql.sql", "Skill specialization {} has a non-existing spell id in the `skill_extra_item_template`!", spellId); continue; } uint32 requiredSpecialization = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(requiredSpecialization, DIFFICULTY_NONE)) { - TC_LOG_ERROR("sql.sql", "Skill specialization %u has a non-existing required specialization spell id %u in the `skill_extra_item_template`!", spellId, requiredSpecialization); + TC_LOG_ERROR("sql.sql", "Skill specialization {} has a non-existing required specialization spell id {} in the `skill_extra_item_template`!", spellId, requiredSpecialization); continue; } float additionalCreateChance = fields[2].GetFloat(); if (additionalCreateChance <= 0.0f) { - TC_LOG_ERROR("sql.sql", "Skill specialization %u has too low additional create chance in the `skill_extra_item_template`!", spellId); + TC_LOG_ERROR("sql.sql", "Skill specialization {} has too low additional create chance in the `skill_extra_item_template`!", spellId); continue; } uint8 additionalMaxNum = fields[3].GetUInt8(); if (!additionalMaxNum) { - TC_LOG_ERROR("sql.sql", "Skill specialization %u has 0 max number of extra items in the `skill_extra_item_template`!", spellId); + TC_LOG_ERROR("sql.sql", "Skill specialization {} has 0 max number of extra items in the `skill_extra_item_template`!", spellId); continue; } @@ -195,7 +195,7 @@ void LoadSkillExtraItemTable() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded {} spell specialization definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType) |