diff options
author | QAston <none@none> | 2010-08-24 00:10:49 +0200 |
---|---|---|
committer | QAston <none@none> | 2010-08-24 00:10:49 +0200 |
commit | 07a3a1254b78a42a7836efee99dc3d821c726d28 (patch) | |
tree | a60eea1353da993ef27cef51e6a30cbabd92a47f /src/server/game/Spells/Spell.cpp | |
parent | e581feb551cb54803da1478da04032e260b35937 (diff) |
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d9395edabfa..64694c502c6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7312,7 +7312,7 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex) bool preventDefault = false; for(std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { - std::list<SpellScript::EffectHandler>::iterator effEndItr = (*scritr)->EffectHandlers.end(), effItr = (*scritr)->EffectHandlers.begin(); + std::list<SpellScript::EffectHandler>::iterator effEndItr = (*scritr)->OnEffect.end(), effItr = (*scritr)->OnEffect.begin(); for(; effItr != effEndItr ; ++effItr) { // effect execution can be prevented |