diff options
| author | horn <pankrac.ja@seznam.cz> | 2013-03-03 22:19:57 +0100 |
|---|---|---|
| committer | horn <pankrac.ja@seznam.cz> | 2013-05-14 17:52:37 +0200 |
| commit | 0a0698b1d41cca4ae19f84b1c62c97d2964e13a5 (patch) | |
| tree | e2744de7b80577a49a9810150211524809d204b0 /src/server/game/Spells/Spell.cpp | |
| parent | 8e1601e202708ccd483456f5bfa06957470e2d3c (diff) | |
Scripts/Ulduar: Yogg-Saron
Known issues:
- encounter doesn't start immediately after you enter the room, you need to go closer
- players standing outside of the room are not turned Insane after 15 seconds
- encounter resets if the last living player is gripped by Constrictor Tentacle or encased in Hodir's Flash Freeze
- Hodir won't freeze multiple players when they die at the same moment
- Flash Freeze missile (64176) won't hit anybody, probably cast too soon (cosmetic issue)
- there are some unused spells, don't know when or why they should be cast
- some spell animations hit multiple players, but they shouldn't do that
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 8f887cebe38..dfec24f3996 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2633,7 +2633,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA { // for delayed spells ignore negative spells (after duel end) for friendly targets /// @todo this cause soul transfer bugged - if (m_spellInfo->Speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->IsPositive()) + // 63881 - Malady of the Mind jump spell (Yogg-Saron) + if (m_spellInfo->Speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->IsPositive() && m_spellInfo->Id != 63881) return SPELL_MISS_EVADE; // assisting case, healing and resurrection |
