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authorShauren <shauren.trinity@gmail.com>2025-04-30 13:14:22 +0200
committerShauren <shauren.trinity@gmail.com>2025-04-30 13:14:22 +0200
commit0fd418eb7472039bb953a7167a48f6495c2b2efb (patch)
treef0b9152bed8de1d3b041224d4a233be2fc813968 /src/server/game/Spells/Spell.cpp
parent39e9a5e193339694f8990a9e2d49c43e98dce820 (diff)
Core/Spells: Start spells triggered by SPELL_EFFECT_FORCE_CAST_2 without any trigger flags
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f463e635085..86fd0feeec8 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3858,6 +3858,8 @@ void Spell::_cast(bool skipCheck)
if (!m_spellInfo->HasAttribute(SPELL_ATTR12_START_COOLDOWN_ON_CAST_START))
SendSpellCooldown();
+ m_spellState = SPELL_STATE_LAUNCHED;
+
if (!m_spellInfo->LaunchDelay)
{
HandleLaunchPhase();
@@ -3883,7 +3885,6 @@ void Spell::_cast(bool skipCheck)
// Okay, maps created, now prepare flags
m_immediateHandled = false;
- m_spellState = SPELL_STATE_LAUNCHED;
SetDelayStart(0);
if (Unit* unitCaster = m_caster->ToUnit())