diff options
| author | QAston <qaston@gmail.com> | 2011-12-24 08:40:30 +0100 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-12-24 08:40:30 +0100 |
| commit | 15bd8f3cd51e908b0a56577119b7949a2bcb89ec (patch) | |
| tree | 9568732cd4351f8b163d5b5f016fe3f36a9ae16e /src/server/game/Spells/Spell.cpp | |
| parent | eecc4b58a7fb319b18aca795ee1a44a99963f528 (diff) | |
Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using this should now correctly check target requirements. This is an alternative fix to #4112.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d9abc15f4e5..fbb1a1965d8 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5653,7 +5653,8 @@ SpellCastResult Spell::CheckRange(bool strict) if (m_spellInfo->RangeEntry) { - // self cast is used for triggered spells, no range checking needed + // check needed by 68766 51693 - both spells are cast on enemies and have 0 max range + // these are triggered by other spells - possibly we should omit range check in that case? if (m_spellInfo->RangeEntry->ID == 1) return SPELL_CAST_OK; |
