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authorShauren <shauren.trinity@gmail.com>2024-07-03 00:08:40 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-05 04:43:08 +0200
commit1622a5e7be40b3c84bc9f955037db26424eba1fd (patch)
treefe6fc35cc32e4c8e11464f28f003aaf074e27ccf /src/server/game/Spells/Spell.cpp
parentde5215b3bcc05ef0902f24b3f7af98f6f371bf62 (diff)
Core/Spells: Implemented SPELL_ATTR9_FORCE_CORPSE_TARGET
(cherry picked from commit af39104798d78f0cf8f51dc36e7302f1f4e69b7b)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3f58f6ffb71..7e957b98db9 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2772,7 +2772,7 @@ void Spell::TargetInfo::DoTargetSpellHit(Spell* spell, SpellEffectInfo const& sp
spell->m_damage = Damage;
spell->m_healing = Healing;
- if (unit->IsAlive() != IsAlive)
+ if (unit->IsAlive() != IsAlive && !spell->m_spellInfo->HasAttribute(SPELL_ATTR9_FORCE_CORPSE_TARGET))
return;
if (!spell->m_spellInfo->HasAttribute(SPELL_ATTR8_IGNORE_SANCTUARY) && spell->getState() == SPELL_STATE_DELAYED && !spell->IsPositive() && (GameTime::GetGameTimeMS() - TimeDelay) <= unit->m_lastSanctuaryTime)