diff options
author | QAston <none@none> | 2010-10-08 21:33:44 +0200 |
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committer | QAston <none@none> | 2010-10-08 21:33:44 +0200 |
commit | 1760e42e2caa99d3de0038d1b52f64a1daeb665a (patch) | |
tree | 9d95c4a73c675b3fb59724a1b0a908e5c9c3a490 /src/server/game/Spells/Spell.cpp | |
parent | e5e53498cede475ae0d80623e89c4a3cbec39b62 (diff) |
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b7c8049e1e4..6e4ead80a2e 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7242,7 +7242,7 @@ void Spell::CallScriptBeforeHitHandlers() std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin(); for(; hookItr != hookItrEnd ; ++hookItr) { - ((*scritr)->*(*hookItr))(); + (*hookItr).Call(*scritr); } (*scritr)->_FinishScriptCall(); } @@ -7256,7 +7256,7 @@ void Spell::CallScriptOnHitHandlers() std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin(); for(; hookItr != hookItrEnd ; ++hookItr) { - ((*scritr)->*(*hookItr))(); + (*hookItr).Call(*scritr); } (*scritr)->_FinishScriptCall(); } @@ -7270,7 +7270,7 @@ void Spell::CallScriptAfterHitHandlers() std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin(); for(; hookItr != hookItrEnd ; ++hookItr) { - ((*scritr)->*(*hookItr))(); + (*hookItr).Call(*scritr); } (*scritr)->_FinishScriptCall(); } |