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authorariel- <ariel-@users.noreply.github.com>2018-01-23 11:40:15 -0300
committerShauren <shauren.trinity@gmail.com>2021-08-28 15:59:11 +0200
commit1e1415a49128d034c8d48aa8cbb5d157200371b0 (patch)
tree20477671803bb9af5157272e0ffb470e27c98fc1 /src/server/game/Spells/Spell.cpp
parentf2cc3adbc5d5f55fc1352b3866d04bfb54ae6b43 (diff)
Core/Spells: rework part 1: Improved positive detection logic
(cherry picked from commit efeae33495c8b57ae04aeeb382ee85099ac0b600)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d5454d9065e..f803210e6d2 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2799,7 +2799,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if ((effectMask & (1 << i)) && !m_spellInfo->IsPositiveEffect(i))
+ // mod duration only for effects applying aura!
+ if ((aura_effmask & (1 << i)) && !m_spellInfo->IsPositiveEffect(i))
{
positive = false;
break;