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| author | Meji <alvaro.megias@outlook.com> | 2023-03-30 17:35:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-30 17:35:58 +0200 |
| commit | 229a7ac79d38b9db76387f92e846c04c151ad3aa (patch) | |
| tree | 83260381e739a9ae9e367fe35220b0a23ab47705 /src/server/game/Spells/Spell.cpp | |
| parent | 98df53650b62695c2519014b4a7900fa88f356be (diff) | |
Core/Skinning: Update correct skinning skill according to creature expansion (#28861)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6d6e5e7e44f..35fa7d853f6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6016,14 +6016,6 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (loot && (!loot->isLooted() || loot->loot_type == LOOT_SKINNING)) return SPELL_FAILED_TARGET_NOT_LOOTED; - uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); - - int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill); - int32 TargetLevel = m_targets.GetUnitTarget()->GetLevelForTarget(m_caster); - int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); - if (ReqValue > skillValue) - return SPELL_FAILED_LOW_CASTLEVEL; - break; } case SPELL_EFFECT_OPEN_LOCK: |
