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authorMeji <alvaro.megias@outlook.com>2023-03-30 17:35:58 +0200
committerGitHub <noreply@github.com>2023-03-30 17:35:58 +0200
commit229a7ac79d38b9db76387f92e846c04c151ad3aa (patch)
tree83260381e739a9ae9e367fe35220b0a23ab47705 /src/server/game/Spells/Spell.cpp
parent98df53650b62695c2519014b4a7900fa88f356be (diff)
Core/Skinning: Update correct skinning skill according to creature expansion (#28861)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 6d6e5e7e44f..35fa7d853f6 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6016,14 +6016,6 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
if (loot && (!loot->isLooted() || loot->loot_type == LOOT_SKINNING))
return SPELL_FAILED_TARGET_NOT_LOOTED;
- uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
-
- int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
- int32 TargetLevel = m_targets.GetUnitTarget()->GetLevelForTarget(m_caster);
- int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
- if (ReqValue > skillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
-
break;
}
case SPELL_EFFECT_OPEN_LOCK: