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authorjackpoz <giacomopoz@gmail.com>2014-02-24 21:01:50 +0100
committerjackpoz <giacomopoz@gmail.com>2014-02-24 21:01:50 +0100
commit272009ebeed80bc7749c004348fb1057761cf268 (patch)
treeadc8428150e2a2276bbe8c07a75934921086e197 /src/server/game/Spells/Spell.cpp
parenta5d860c4fa92b61f65a8dad56706f8a07d88faad (diff)
Core/MMAPs: Add support for raycast
Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position. Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bf6f95d8c92..8b88ec9af92 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5000,7 +5000,7 @@ SpellCastResult Spell::CheckCast(bool strict)
target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster));
m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f);
- bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize());
+ bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize(), false, true);
if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT)
return SPELL_FAILED_OUT_OF_RANGE;
else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH)