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authorSubv <s.v.h21@hotmail.com>2012-08-12 20:04:47 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-12 20:04:47 -0500
commit29f8c1781bc711fa209113962aea58770474366c (patch)
treecd1d28ad2c391a4ef4eefc5019261dd92606be31 /src/server/game/Spells/Spell.cpp
parent5cc8bc200b2419b552a478b3a3cea3a78463a3ab (diff)
Core/Spells: Fixed:
* Hot Streak * Improved Hot Streak * Ignite * And more * Removed some old scripts, and updated some more
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5439007702c..fba3384b17b 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3368,7 +3368,7 @@ void Spell::handle_immediate()
// Remove used for cast item if need (it can be already NULL after TakeReagents call
TakeCastItem();
- // handle ammo consumption for Hunter's volley spell
+ // handle ammo consumption for thrown weapons
if (m_spellInfo->IsRangedWeaponSpell() && m_spellInfo->IsChanneled())
TakeAmmo();
@@ -4430,8 +4430,7 @@ void Spell::TakeAmmo()
else
{
// decrease items amount for stackable throw weapon
- uint32 count = 1;
- m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
+ m_caster->ToPlayer()->DestroyItemCount(pItem, 1, true);
}
}
}