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authorariel- <ariel-@users.noreply.github.com>2016-10-17 01:52:40 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-10-03 20:53:49 +0200
commit2d75d8071bb6d85987bdc5d88ed2271822fcbcfd (patch)
tree01389c522f87cdff0be720bf66f9d0ca804beb90 /src/server/game/Spells/Spell.cpp
parent4d5eacd3af8406e41f6f335355b1f860f2323ee1 (diff)
Core/Globals: compute aura diminishing return info at startup and cache it
Core/Entities: Save diminish return on an array instead of a linked list (cherry picked from commit 9b0fa51022fba3d5ece96dd0ac8399be01ea5b0f)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index fdb1ade8648..0e5bfa0d653 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -601,8 +601,6 @@ m_spellValue(new SpellValue(caster->GetMap()->GetDifficultyID(), m_spellInfo))
variance = 0.0f;
effectHandleMode = SPELL_EFFECT_HANDLE_LAUNCH;
effectInfo = nullptr;
- m_diminishLevel = DIMINISHING_LEVEL_1;
- m_diminishGroup = DIMINISHING_NONE;
m_damage = 0;
m_healing = 0;
m_procAttacker = 0;
@@ -2635,16 +2633,19 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
aura_effmask |= 1 << effect->EffectIndex;
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo);
- if (m_diminishGroup && aura_effmask)
+ bool const triggered = m_triggeredByAuraSpell != nullptr;
+ DiminishingGroup const diminishGroup = m_spellInfo->GetDiminishingReturnsGroupForSpell(triggered);
+
+ DiminishingLevels diminishLevel = DIMINISHING_LEVEL_1;
+ if (diminishGroup && aura_effmask)
{
- m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
- DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
+ diminishLevel = unit->GetDiminishing(diminishGroup);
+ DiminishingReturnsType type = m_spellInfo->GetDiminishingReturnsGroupType(triggered);
// Increase Diminishing on unit, current informations for actually casts will use values above
if ((type == DRTYPE_PLAYER &&
(unit->GetCharmerOrOwnerPlayerOrPlayerItself() || (unit->GetTypeId() == TYPEID_UNIT && unit->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH))) ||
type == DRTYPE_ALL)
- unit->IncrDiminishing(m_diminishGroup);
+ unit->IncrDiminishing(m_spellInfo, triggered);
}
if (aura_effmask)
@@ -2691,8 +2692,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// Now Reduce spell duration using data received at spell hit
int32 duration = m_spellAura->GetMaxDuration();
- int32 limitduration = m_diminishGroup ? GetDiminishingReturnsLimitDuration(aurSpellInfo) : 0;
- float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
+ float diminishMod = unit->ApplyDiminishingToDuration(aurSpellInfo, triggered, duration, m_originalCaster, diminishLevel);
// unit is immune to aura if it was diminished to 0 duration
if (diminishMod == 0.0f)
@@ -2707,7 +2707,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
}
else
{
- ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
+ ((UnitAura*)m_spellAura)->SetDiminishGroup(diminishGroup);
bool positive = m_spellAura->GetSpellInfo()->IsPositive();
if (AuraApplication* aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()))
@@ -3537,9 +3537,6 @@ uint64 Spell::handle_delayed(uint64 t_offset)
void Spell::_handle_immediate_phase()
{
m_spellAura = NULL;
- // initialize Diminishing Returns Data
- m_diminishLevel = DIMINISHING_LEVEL_1;
- m_diminishGroup = DIMINISHING_NONE;
// handle some immediate features of the spell here
HandleThreatSpells();
@@ -4733,7 +4730,7 @@ void Spell::HandleThreatSpells()
continue;
// positive spells distribute threat among all units that are in combat with target, like healing
- if (m_spellInfo->_IsPositiveSpell())
+ if (m_spellInfo->IsPositive())
target->getHostileRefManager().threatAssist(m_caster, threatToAdd, m_spellInfo);
// for negative spells threat gets distributed among affected targets
else
@@ -4744,7 +4741,7 @@ void Spell::HandleThreatSpells()
target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
}
}
- TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
+ TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->IsPositive() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
}
void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode)