diff options
author | Telegrill <nyrdeveloper@gmail.com> | 2025-09-06 00:40:47 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-09-06 13:19:38 +0200 |
commit | 2e3f3fda3fc533daa4064739b633dbb28f5115d3 (patch) | |
tree | 6775145b5e44b6f34bf5afb45db4e41ca380b071 /src/server/game/Spells/Spell.cpp | |
parent | 52cb4cf9f166c1cf7cd02a0b1e2b25f18ab0024a (diff) |
Core/Spells: Add a helper function to sort spell targets based on custom scripted sorting rules
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 58996ebb379..bce4b676490 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -9632,6 +9632,69 @@ void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTarg targets.resize(maxTargets); std::ranges::transform(tempTargets.begin(), tempTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>); } + +void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::vector<PriorityRules> const& rules) +{ + if (targets.size() <= maxTargets) + return; + + std::vector<std::pair<WorldObject*, int32>> prioritizedTargets; + + // score each target based on how many rules they satisfy. + for (WorldObject* object : targets) + { + Unit* unit = object ? object->ToUnit() : nullptr; + if (!unit) + continue; + + int32 score = 0; + + for (PriorityRules const& rule : rules) + { + if (rule.condition(unit)) + score += rule.weight; + } + + prioritizedTargets.emplace_back(object, score); + } + + // the higher the value, the higher the priority is. + std::ranges::sort(prioritizedTargets, [](const std::pair<WorldObject*, int32>& left, const std::pair<WorldObject*, int32>& right) + { + return left.second > right.second; + }); + + size_t cutOff = std::min(maxTargets, prioritizedTargets.size()); + + // if there are ties at the cutoff, shuffle them to avoid selection bias. + if (cutOff < prioritizedTargets.size()) + { + int32 tieScore = prioritizedTargets[cutOff - 1].second; + + auto const isTieScore = [tieScore](const std::pair<WorldObject*, int32>& entry) + { return entry.second == tieScore; }; + + // scan backwards to include tied entries before the cutoff. + std::ptrdiff_t tieStart = static_cast<std::ptrdiff_t>(cutOff - 1); + while (tieStart > 0 && isTieScore(prioritizedTargets[tieStart - 1])) + --tieStart; + + // scan forward to include tied entries after the cutoff. + std::ptrdiff_t tieEnd = static_cast<std::ptrdiff_t>(cutOff); + while (tieEnd < static_cast<std::ptrdiff_t>(prioritizedTargets.size()) && isTieScore(prioritizedTargets[tieEnd])) + ++tieEnd; + + // shuffle only the tied range to randomize final selection. + Containers::RandomShuffle( + std::ranges::next(prioritizedTargets.begin(), tieStart), + std::ranges::next(prioritizedTargets.begin(), tieEnd)); + } + + targets.clear(); + + for (size_t i = 0; i < cutOff; ++i) + targets.push_back(prioritizedTargets[i].first); +} } //namespace Trinity CastSpellTargetArg::CastSpellTargetArg(WorldObject* target) |