diff options
author | DDuarte <dnpd.dd@gmail.com> | 2014-01-10 18:32:05 +0000 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2014-01-10 18:32:05 +0000 |
commit | 33c2bd5ce1f4f8d20981e9f7aea90e37de0abbda (patch) | |
tree | 823ad5570f27e923c77203660ee7cc12e26182ec /src/server/game/Spells/Spell.cpp | |
parent | 352a2682b1d531c83bd2b80704233677448e99de (diff) | |
parent | a63780fd90701ed81a0a5f2030e82ab1f6927ab4 (diff) |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Quests/QuestDef.h
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_desolace.cpp
src/server/scripts/Northrend/zone_dalaran.cpp
src/tools/CMakeLists.txt
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 73 |
1 files changed, 46 insertions, 27 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 08d500ec666..a46f5cdaa9a 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2409,7 +2409,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied - //Spells with this flag cannot trigger if effect is casted on self + //Spells with this flag cannot trigger if effect is cast on self bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask); Unit* spellHitTarget = NULL; @@ -3000,7 +3000,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); //Prevent casting at cast another spell (ServerSide check) - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->IsNonMeleeSpellCast(false, true, true) && m_cast_count) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(false); @@ -3067,7 +3067,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered else m_casttime = m_spellInfo->CalcCastTime(m_caster->getLevel(), this); - // don't allow channeled spells / spells with cast time to be casted while moving + // don't allow channeled spells / spells with cast time to be cast while moving // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) // don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() && @@ -3084,7 +3084,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered TC_LOG_DEBUG("spells", "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask()); //Containers for channeled spells have to be set - /// @todoApply this to all casted spells if needed + /// @todoApply this to all cast spells if needed // Why check duration? 29350: channelled triggers channelled if ((_triggeredCastFlags & TRIGGERED_CAST_DIRECTLY) && (!m_spellInfo->IsChanneled() || !m_spellInfo->GetMaxDuration())) cast(true); @@ -3103,7 +3103,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered } } - m_caster->SetCurrentCastedSpell(this); + m_caster->SetCurrentCastSpell(this); SendSpellStart(); // set target for proper facing @@ -3213,7 +3213,7 @@ void Spell::cast(bool skipCheck) if (m_caster->GetTypeId() == TYPEID_PLAYER) { // Set spell which will drop charges for triggered cast spells - // if not successfully casted, will be remove in finish(false) + // if not successfully cast, will be remove in finish(false) m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); } @@ -3250,7 +3250,7 @@ void Spell::cast(bool skipCheck) { if (!my_trade->IsInAcceptProcess()) { - // Spell will be casted at completing the trade. Silently ignore at this place + // Spell will be cast after completing the trade. Silently ignore at this place my_trade->SetSpell(m_spellInfo->Id, m_CastItem); SendCastResult(SPELL_FAILED_DONT_REPORT); SendInterrupted(0); @@ -3340,7 +3340,7 @@ void Spell::cast(bool skipCheck) m_spellState = SPELL_STATE_DELAYED; SetDelayStart(0); - if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !m_caster->IsNonMeleeSpellCast(false, false, true)) m_caster->ClearUnitState(UNIT_STATE_CASTING); } else @@ -3667,7 +3667,7 @@ void Spell::finish(bool ok) if (m_spellInfo->IsChanneled()) m_caster->UpdateInterruptMask(); - if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !m_caster->IsNonMeleeSpellCast(false, false, true)) m_caster->ClearUnitState(UNIT_STATE_CASTING); // Unsummon summon as possessed creatures on spell cancel @@ -4029,7 +4029,7 @@ void Spell::SendSpellGo() if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list { - /// @todo There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature + /// @todo There is a crash caused by a spell with CAST_FLAG_RUNE_LIST cast by a creature //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster if (Player* player = m_caster->ToPlayer()) { @@ -4975,7 +4975,7 @@ SpellCastResult Spell::CheckCast(bool strict) if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster)) return SPELL_FAILED_NOT_INFRONT; - if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly casted by a trigger) + if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly cast by a trigger) if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOSInMap(target)) return SPELL_FAILED_LINE_OF_SIGHT; } @@ -5007,7 +5007,7 @@ SpellCastResult Spell::CheckCast(bool strict) } } - // Spell casted only on battleground + // Spell cast only in battleground if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) if (!m_caster->ToPlayer()->InBattleground()) return SPELL_FAILED_ONLY_BATTLEGROUNDS; @@ -5230,7 +5230,6 @@ SpellCastResult Spell::CheckCast(bool strict) target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); - m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize()); if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) return SPELL_FAILED_OUT_OF_RANGE; @@ -5554,7 +5553,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (!m_targets.GetUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - // can be casted at non-friendly unit or own pet/charm + // can be cast at non-friendly unit or own pet/charm if (m_caster->IsFriendlyTo(m_targets.GetUnitTarget())) return SPELL_FAILED_TARGET_FRIENDLY; @@ -5783,7 +5782,7 @@ SpellCastResult Spell::CheckCasterAuras() const } } } - // You are prevented from casting and the spell casted does not grant immunity. Return a failed error. + // You are prevented from casting and the spell cast does not grant immunity. Return a failed error. else return prevented_reason; } @@ -6190,19 +6189,39 @@ SpellCastResult Spell::CheckItems() } } - SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue); + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue); // do not allow adding usable enchantments to items that have use effect already - if (pEnchant && isItemUsable) + if (enchantEntry) + { for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s) - if (pEnchant->type[s] == ITEM_ENCHANTMENT_TYPE_USE_SPELL) - return SPELL_FAILED_ON_USE_ENCHANT; + { + switch (enchantEntry->type[s]) + { + case ITEM_ENCHANTMENT_TYPE_USE_SPELL: + if (isItemUsable) + return SPELL_FAILED_ON_USE_ENCHANT; + break; + case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: + { + uint32 numSockets = 0; + for (uint32 socket = 0; socket < MAX_ITEM_PROTO_SOCKETS; ++socket) + if (targetItem->GetTemplate()->Socket[socket].Color) + ++numSockets; + + if (numSockets == MAX_ITEM_PROTO_SOCKETS || targetItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) + return SPELL_FAILED_MAX_SOCKETS; + break; + } + } + } + } // Not allow enchant in trade slot for some enchant type if (targetItem->GetOwner() != m_caster) { - if (!pEnchant) + if (!enchantEntry) return SPELL_FAILED_ERROR; - if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) + if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return SPELL_FAILED_NOT_TRADEABLE; } break; @@ -6671,11 +6690,11 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) /* if (m_Spell->m_spellInfo->IsChanneled()) { - // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish + // evented channeled spell is processed separately, cast once after delay, and not destroyed till finish // check, if we have casting anything else except this channeled spell and autorepeat - if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) + if (m_Spell->GetCaster()->IsNonMeleeSpellCast(false, true, true)) { - // another non-melee non-delayed spell is casted now, abort + // another non-melee non-delayed spell is cast now, abort m_Spell->cancel(); } else @@ -6898,7 +6917,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk 0 : m_caster->ToPlayer()->GetSkillValue(skillId); // skill bonus provided by casting spell (mostly item spells) - // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.) + // add the effect base points modifier from the spell cast (cheat lock / skeleton key etc.) if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET) skillValue += m_spellInfo->Effects[effIndex].CalcValue(); @@ -7199,7 +7218,7 @@ bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToC bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* triggeredByAura) const { bool only_on_caster = (triggeredByAura && (triggeredByAura->AttributesEx4 & SPELL_ATTR4_PROC_ONLY_ON_CASTER)); - // If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a casted spell with TARGET_UNIT_CASTER + // If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a cast spell with TARGET_UNIT_CASTER for (uint8 i = 0;i < MAX_SPELL_EFFECTS; ++i) { if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER))) @@ -7289,7 +7308,7 @@ void Spell::TriggerGlobalCooldown() return; // Global cooldown can't leave range 1..1.5 secs - // There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns + // There are some spells (mostly not cast directly by player) that have < 1 sec and > 1.5 sec global cooldowns // but as tests show are not affected by any spell mods. if (m_spellInfo->StartRecoveryTime >= MIN_GCD && m_spellInfo->StartRecoveryTime <= MAX_GCD) { |