diff options
| author | Shauren <shauren.trinity@gmail.com> | 2021-10-16 18:44:59 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-10-16 18:44:59 +0200 |
| commit | 3e81db7b9380269d4561eb5deb21fbef26913779 (patch) | |
| tree | 20f096f2e2628eff395a82ef26c6038bd2d2443b /src/server/game/Spells/Spell.cpp | |
| parent | d0aa5990527a9e13ed9b42a6e91d8ee12ab89b6a (diff) | |
Core/Auras: Implemented SPELL_AURA_CAST_WHILE_WALKING_BY_SPELL_LABEL and SPELL_AURA_CAST_WHILE_WALKING_ALL
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 90efc980ffb..90d342e1b3d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3153,8 +3153,8 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered // exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) // don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect - if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->ToPlayer()->IsCharmed() && m_caster->ToPlayer()->GetCharmerGUID().IsCreature()) && m_caster->ToPlayer()->isMoving() && - m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Movement)) && !m_caster->ToPlayer()->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) + if (((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->ToUnit()->IsCharmed() && m_caster->ToUnit()->GetCharmerGUID().IsCreature()) && m_caster->ToUnit()->isMoving() && + m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Movement)) && !m_caster->ToUnit()->CanCastSpellWhileMoving(m_spellInfo)) { // 1. Has casttime, 2. Or doesn't have flag to allow movement during channel if (m_casttime || !m_spellInfo->IsMoveAllowedChannel()) @@ -3843,9 +3843,9 @@ void Spell::update(uint32 difftime) // check if the player caster has moved before the spell finished // with the exception of spells affected with SPELL_AURA_CAST_WHILE_WALKING effect if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && - m_caster->ToPlayer()->isMoving() && (m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Movement)) && - (!m_spellInfo->HasEffect(SPELL_EFFECT_STUCK) || !m_caster->ToPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)) && - !m_caster->ToPlayer()->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) + m_caster->ToUnit()->isMoving() && (m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Movement)) && + (!m_spellInfo->HasEffect(SPELL_EFFECT_STUCK) || !m_caster->ToUnit()->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)) && + !m_caster->ToUnit()->CanCastSpellWhileMoving(m_spellInfo)) { // don't cancel for melee, autorepeat, triggered and instant spells if (!m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->IsMoveAllowedChannel())) @@ -3853,7 +3853,7 @@ void Spell::update(uint32 difftime) // if charmed by creature, trust the AI not to cheat and allow the cast to proceed // @todo this is a hack, "creature" movesplines don't differentiate turning/moving right now // however, checking what type of movement the spline is for every single spline would be really expensive - if (!m_caster->ToPlayer()->GetCharmerGUID().IsCreature()) + if (!m_caster->ToUnit()->GetCharmerGUID().IsCreature()) cancel(); } } @@ -5268,7 +5268,9 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 // cancel autorepeat spells if cast start when moving // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) // Do not cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect - if (unitCaster->GetTypeId() == TYPEID_PLAYER && unitCaster->ToPlayer()->isMoving() && (!unitCaster->IsCharmed() || !unitCaster->GetCharmerGUID().IsCreature()) && !unitCaster->HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_spellInfo)) + if (unitCaster->GetTypeId() == TYPEID_PLAYER && unitCaster->ToPlayer()->isMoving() + && (!unitCaster->IsCharmed() || !unitCaster->GetCharmerGUID().IsCreature()) + && !unitCaster->CanCastSpellWhileMoving(m_spellInfo)) { // skip stuck spell to allow use it in falling case and apply spell limitations at movement if ((!unitCaster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR) || !m_spellInfo->HasEffect(SPELL_EFFECT_STUCK)) && |
