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authorTrista <aconstantgoal@abv.bg>2012-12-27 01:28:23 +0200
committerTrista <aconstantgoal@abv.bg>2012-12-27 01:35:38 +0200
commit452e585f7b4b2bc349d7386b0c42cf296f0ab4c2 (patch)
treeb82146c1756e5899f49e9bb7eb7cf4609ce96f12 /src/server/game/Spells/Spell.cpp
parentfd25bdd4b63adb2b72587dfae48b256a51c638d8 (diff)
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated. * One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players. * This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3cee51949bc..1ca04747101 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4853,9 +4853,10 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!checkMask)
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
+ // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
- && (vehicleSeat->m_flags & checkMask) != checkMask)
+ && (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
}