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authorSubv <s.v.h21@hotmail.com>2012-04-04 17:06:50 -0500
committerSubv <s.v.h21@hotmail.com>2012-04-04 17:06:50 -0500
commit5468e8eeb5efb80da6e3d590c112511bdac540b5 (patch)
tree23288e0a64f5ae5ea814f7cd5dd5ad95ff61d850 /src/server/game/Spells/Spell.cpp
parent98687770ffb3edd98e839eb8b532220852870ed5 (diff)
Core/Spells: The first target of a chained spell should be explicit.
Closes #5643
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 942f9dc7e86..de86c2516cb 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1008,7 +1008,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
{
case TARGET_OBJECT_TYPE_UNIT:
if (Unit* unitTarget = target->ToUnit())
- AddUnitTarget(unitTarget, effMask, false);
+ AddUnitTarget(unitTarget, effMask, true, false);
break;
case TARGET_OBJECT_TYPE_GOBJ:
if (GameObject* gobjTarget = target->ToGameObject())
@@ -1544,7 +1544,7 @@ void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImpli
{
ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
if (Unit* unit = m_targets.GetUnitTarget())
- AddUnitTarget(unit, 1 << effIndex);
+ AddUnitTarget(unit, 1 << effIndex, true, false);
else if (GameObject* gobj = m_targets.GetGOTarget())
AddGOTarget(gobj, 1 << effIndex);
else
@@ -2077,7 +2077,7 @@ void Spell::CleanupTargetList()
m_delayMoment = 0;
}
-void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= true*/)
+void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= true*/, bool implicit /*= true*/)
{
for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex))
@@ -2088,7 +2088,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
return;
if (checkIfValid)
- if (m_spellInfo->CheckTarget(m_caster, target, true) != SPELL_CAST_OK)
+ if (m_spellInfo->CheckTarget(m_caster, target, implicit) != SPELL_CAST_OK)
return;
// Check for effect immune skip if immuned