diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-06-11 11:05:40 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-06-11 11:05:40 +0200 |
commit | 56a027131a130bc778ee34ddfa379c42580b510b (patch) | |
tree | d9dfb90505add44550001ceee37fbe9331e45c5e /src/server/game/Spells/Spell.cpp | |
parent | 019d28086f590199a0d397a9394d60d2c1698a2e (diff) |
Core/Spells: Rename more SpellAttr9
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 77bca922a37..b2bcf65ab10 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -859,7 +859,7 @@ uint64 Spell::CalculateDelayMomentForDst(float launchDelay) const if (speed > 0.0f) return uint64(std::floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f)); } - else if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + else if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) return uint64(std::floor((m_spellInfo->Speed + launchDelay) * 1000.0f)); else if (m_spellInfo->Speed > 0.0f) { @@ -2487,7 +2487,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= } } - if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += m_spellInfo->Speed; else if (m_spellInfo->Speed > 0.0f) { @@ -2557,7 +2557,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask) if (static_cast<WorldObject*>(m_caster) != go) { float hitDelay = m_spellInfo->LaunchDelay; - if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += m_spellInfo->Speed; else if (m_spellInfo->Speed > 0.0f) { @@ -2637,7 +2637,7 @@ void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask) if (m_caster != corpse) { float hitDelay = m_spellInfo->LaunchDelay; - if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += m_spellInfo->Speed; else if (m_spellInfo->Speed > 0.0f) { |