diff options
| author | linencloth <none@none> | 2010-12-19 05:15:47 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-12-19 05:15:47 +0100 |
| commit | 59da698189cccb65b94f7b14690ce87ef226cef7 (patch) | |
| tree | c3fcb0a008e964c619d3b275caffa1765b369262 /src/server/game/Spells/Spell.cpp | |
| parent | 22928e23bd94cb744d2593996fad2de72a8eaece (diff) | |
Core: Rename spell attributes, use more general names
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bd9f466fb86..5bafca4c376 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -441,7 +441,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) switch (m_spellInfo->DmgClass) { case SPELL_DAMAGE_CLASS_MELEE: - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQ_OFFHAND) m_attackType = OFF_ATTACK; else m_attackType = BASE_ATTACK; @@ -451,7 +451,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) break; default: // Wands - if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) m_attackType = RANGED_ATTACK; else m_attackType = BASE_ATTACK; @@ -485,7 +485,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) m_spellState = SPELL_STATE_NULL; - m_IsTriggeredSpell = bool(triggered || (info->AttributesEx4 & SPELL_ATTR_EX4_TRIGGERED)); + m_IsTriggeredSpell = bool(triggered || (info->AttributesEx4 & SPELL_ATTR4_TRIGGERED)); m_CastItem = NULL; unitTarget = NULL; @@ -511,7 +511,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) // determine reflection m_canReflect = false; - if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) + if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CANT_REFLECTED)) { for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) { @@ -521,7 +521,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) if (!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) m_canReflect = true; else - m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; + m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR1_NEGATIVE) ? true : false; if (m_canReflect) continue; @@ -758,7 +758,7 @@ void Spell::SelectSpellTargets() break; case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: // AreaAura - if (m_spellInfo->Attributes & (SPELL_ATTR_CASTABLE_WHILE_SITTING | SPELL_ATTR_CASTABLE_WHILE_MOUNTED | SPELL_ATTR_UNK18 | SPELL_ATTR_NOT_SHAPESHIFT) || m_spellInfo->Attributes == SPELL_ATTR_NOT_SHAPESHIFT) + if (m_spellInfo->Attributes & (SPELL_ATTR0_CASTABLE_WHILE_SITTING | SPELL_ATTR0_CASTABLE_WHILE_MOUNTED | SPELL_ATTR0_UNK18 | SPELL_ATTR0_NOT_SHAPESHIFT) || m_spellInfo->Attributes == SPELL_ATTR0_NOT_SHAPESHIFT) SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); break; case SPELL_EFFECT_SKIN_PLAYER_CORPSE: @@ -857,7 +857,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) break; case SPELL_DAMAGE_CLASS_RANGED: // Auto attack - if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) { m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK; m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK; @@ -871,7 +871,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) default: if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) - && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack + && m_spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) // Wands auto attack { m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK; m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK; @@ -905,8 +905,8 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) if (!(m_procAttacker & PROC_FLAG_DONE_RANGED_AUTO_ATTACK)) { if (m_IsTriggeredSpell && - (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || - m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) + (m_spellInfo->AttributesEx2 & SPELL_ATTR2_TRIGGERED_CAN_TRIGGER || + m_spellInfo->AttributesEx3 & SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_2)) m_procEx |= PROC_EX_INTERNAL_CANT_PROC; else if (m_IsTriggeredSpell) m_procEx |= PROC_EX_INTERNAL_TRIGGERED; @@ -1168,7 +1168,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) //Spells with this flag cannot trigger if effect is casted on self // Slice and Dice, relentless strikes, eviscerate - bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true); + bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true); Unit * spellHitTarget = NULL; if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target @@ -1296,7 +1296,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) { caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - if (caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && + if (caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); } @@ -1322,7 +1322,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) // Failed Pickpocket, reveal rogue if (missInfo == SPELL_MISS_RESIST - && m_customAttr & SPELL_ATTR_CU_PICKPOCKET + && m_customAttr & SPELL_ATTR0_CU_PICKPOCKET && unitTarget->GetTypeId() == TYPEID_UNIT) { m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); @@ -1333,9 +1333,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (missInfo != SPELL_MISS_EVADE && m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) { - m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); + m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO)); - if (m_customAttr & SPELL_ATTR_CU_AURA_CC) + if (m_customAttr & SPELL_ATTR0_CU_AURA_CC) if (!unit->IsStandState()) unit->SetStandState(UNIT_STAND_STATE_STAND); } @@ -1411,7 +1411,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool { unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC - if ((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) + if ((m_customAttr & SPELL_ATTR0_CU_AURA_CC) && unit->IsControlledByPlayer()) unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); } else @@ -1430,7 +1430,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->UpdatePvP(true); } - if (unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)) + if (unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO)) { m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit); unit->getHostileRefManager().threatAssist(m_caster, 0.0f); @@ -1554,7 +1554,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) } // spells with this flag can trigger only if not selfcast (eviscerate for example) - if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit == m_caster))) + if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR4_CANT_PROC_FROM_SELFCAST) && unit == m_caster))) { int _duration=0; for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) @@ -1582,7 +1582,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) } } - if (m_customAttr & SPELL_ATTR_CU_LINK_HIT) + if (m_customAttr & SPELL_ATTR0_CU_LINK_HIT) { if (const std::vector<int32> *spell_triggered = sSpellMgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) @@ -1840,15 +1840,15 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo break; } - bool requireDeadTarget = bool(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQUIRE_DEAD_TARGET); + bool requireDeadTarget = bool(m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET); Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, requireDeadTarget); - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) + if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY) || (TargetType == SPELL_TARGETS_ENTRY && !entry)) m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); else m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); - if (m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) + if (m_customAttr & SPELL_ATTR0_CU_EXCLUDE_SELF) TagUnitMap.remove(m_caster); } @@ -2131,9 +2131,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) break; case TARGET_TYPE_AREA_CONE: - if (m_customAttr & SPELL_ATTR_CU_CONE_BACK) + if (m_customAttr & SPELL_ATTR0_CU_CONE_BACK) pushType = PUSH_IN_BACK; - else if (m_customAttr & SPELL_ATTR_CU_CONE_LINE) + else if (m_customAttr & SPELL_ATTR0_CU_CONE_LINE) pushType = PUSH_IN_LINE; else pushType = PUSH_IN_FRONT; @@ -2155,7 +2155,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) float angle, dist; float objSize = m_caster->GetObjectSize(); - if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE) + if (m_spellInfo->AttributesEx & SPELL_ATTR1_USE_RADIUS_AS_MAX_DISTANCE) dist = 0.0f; else dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); @@ -3327,7 +3327,7 @@ void Spell::cast(bool skipCheck) } } - if (m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) + if (m_customAttr & SPELL_ATTR0_CU_DIRECT_DAMAGE) CalculateDamageDoneForAllTargets(); // CAST SPELL @@ -3375,7 +3375,7 @@ void Spell::cast(bool skipCheck) handle_immediate(); } - if (m_customAttr & SPELL_ATTR_CU_LINK_CAST) + if (m_customAttr & SPELL_ATTR0_CU_LINK_CAST) { if (const std::vector<int32> *spell_triggered = sSpellMgr.GetSpellLinked(m_spellInfo->Id)) { @@ -3621,7 +3621,7 @@ void Spell::SendSpellCooldown() } // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) - if (m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE) || m_IsTriggeredSpell) + if (m_spellInfo->Attributes & (SPELL_ATTR0_DISABLED_WHILE_ACTIVE | SPELL_ATTR0_PASSIVE) || m_IsTriggeredSpell) return; _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); @@ -3781,7 +3781,7 @@ void Spell::finish(bool ok) break; } } - if (!found && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS)) + if (!found && !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS)) { m_caster->resetAttackTimer(BASE_ATTACK); if (m_caster->haveOffhandWeapon()) @@ -3810,7 +3810,7 @@ void Spell::finish(bool ok) } // Stop Attack for some spells - if (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) + if (m_spellInfo->Attributes & SPELL_ATTR0_STOP_ATTACK_TARGET) m_caster->AttackStop(); } @@ -3904,7 +3904,7 @@ void Spell::SendSpellStart() //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); uint32 castFlags = CAST_FLAG_UNKNOWN_2; - if (m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) @@ -3957,7 +3957,7 @@ void Spell::SendSpellGo() if ((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) castFlags |= CAST_FLAG_PENDING; - if (m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) @@ -4743,11 +4743,11 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar SpellCastResult Spell::CheckCast(bool strict) { // check death state - if (!m_IsTriggeredSpell && !m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) + if (!m_IsTriggeredSpell && !m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) return SPELL_FAILED_CASTER_DEAD; // check cooldowns to prevent cheating - if (m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) + if (m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE)) { //can cast triggered (by aura only?) spells while have this flag if (!m_IsTriggeredSpell && m_caster->ToPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) @@ -4771,11 +4771,11 @@ SpellCastResult Spell::CheckCast(bool strict) if(m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled()) { - if(m_spellInfo->Attributes & SPELL_ATTR_OUTDOORS_ONLY && + if(m_spellInfo->Attributes & SPELL_ATTR0_OUTDOORS_ONLY && !m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ())) return SPELL_FAILED_ONLY_OUTDOORS; - if(m_spellInfo->Attributes & SPELL_ATTR_INDOORS_ONLY && + if(m_spellInfo->Attributes & SPELL_ATTR0_INDOORS_ONLY && m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ())) return SPELL_FAILED_ONLY_INDOORS; } @@ -4801,7 +4801,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (shapeError != SPELL_CAST_OK) return shapeError; - if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) + if ((m_spellInfo->Attributes & SPELL_ATTR0_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) return SPELL_FAILED_ONLY_STEALTHED; } } @@ -4868,7 +4868,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) return SPELL_FAILED_TARGET_AURASTATE; - if (!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) + if (!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF) return SPELL_FAILED_BAD_TARGETS; bool non_caster_target = target != m_caster && !sSpellMgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); @@ -4894,7 +4894,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(m_caster->ToPlayer())) return SPELL_FAILED_CANT_CAST_ON_TAPPED; - if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET) + if (m_customAttr & SPELL_ATTR0_CU_PICKPOCKET) { if (target->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; @@ -5001,7 +5001,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_TARGET_AURASTATE; //Must be behind the target. - if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK9 && target->HasInArc(static_cast<float>(M_PI), m_caster) + if (m_spellInfo->AttributesEx2 == SPELL_ATTR2_UNK20 && m_spellInfo->AttributesEx & SPELL_ATTR1_UNK9 && target->HasInArc(static_cast<float>(M_PI), m_caster) //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) //Mutilate no longer requires you be behind the target as of patch 3.0.3 @@ -5014,27 +5014,27 @@ SpellCastResult Spell::CheckCast(bool strict) } //Target must be facing you. - if ((m_spellInfo->Attributes == (SPELL_ATTR_UNK4 | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_STOP_ATTACK_TARGET)) && !target->HasInArc(static_cast<float>(M_PI), m_caster)) + if ((m_spellInfo->Attributes == (SPELL_ATTR0_UNK4 | SPELL_ATTR0_NOT_SHAPESHIFT | SPELL_ATTR0_UNK18 | SPELL_ATTR0_STOP_ATTACK_TARGET)) && !target->HasInArc(static_cast<float>(M_PI), m_caster)) { SendInterrupted(2); return SPELL_FAILED_NOT_INFRONT; } // check if target is in combat - if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) + if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR1_NOT_IN_COMBAT_TARGET) && target->isInCombat()) return SPELL_FAILED_TARGET_AFFECTING_COMBAT; } // Spell casted only on battleground - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) + if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) if (!m_caster->ToPlayer()->InBattleground()) return SPELL_FAILED_ONLY_BATTLEGROUNDS; // do not allow spells to be cast in arenas - // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag - // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag - if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - (GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))) + // - with greater than 10 min CD without SPELL_ATTR4_USABLE_IN_ARENA flag + // - with SPELL_ATTR4_NOT_USABLE_IN_ARENA flag + if ((m_spellInfo->AttributesEx4 & SPELL_ATTR4_NOT_USABLE_IN_ARENA) || + (GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR4_USABLE_IN_ARENA))) if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) if (mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; @@ -5053,7 +5053,7 @@ SpellCastResult Spell::CheckCast(bool strict) // not let players cast spells at mount (and let do it to creatures) if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell && - !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) + !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)) { if (m_caster->isInFlight()) return SPELL_FAILED_NOT_ON_TAXI; @@ -5658,7 +5658,7 @@ SpellCastResult Spell::CheckCast(bool strict) SpellCastResult Spell::CheckPetCast(Unit* target) { - if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) + if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) return SPELL_FAILED_CASTER_DEAD; if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast @@ -5706,7 +5706,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target) SpellCastResult Spell::CheckCasterAuras() const { // spells totally immuned to caster auras (wsg flag drop, give marks etc) - if (m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) + if (m_spellInfo->AttributesEx6& SPELL_ATTR6_IGNORE_CASTER_AURAS) return SPELL_CAST_OK; uint8 school_immune = 0; @@ -5715,7 +5715,7 @@ SpellCastResult Spell::CheckCasterAuras() const // Check if the spell grants school or mechanic immunity. // We use bitmasks so the loop is done only once and not on every aura check below. - if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + if (m_spellInfo->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY) { for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) { @@ -5735,11 +5735,11 @@ SpellCastResult Spell::CheckCasterAuras() const SpellCastResult prevented_reason = SPELL_CAST_OK; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state - if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED)) prevented_reason = SPELL_FAILED_STUNNED; - else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_CONFUSED)) prevented_reason = SPELL_FAILED_CONFUSED; - else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_FEARED)) prevented_reason = SPELL_FAILED_FLEEING; else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) prevented_reason = SPELL_FAILED_SILENCED; @@ -5772,15 +5772,15 @@ SpellCastResult Spell::CheckCasterAuras() const switch(part->GetAuraType()) { case SPELL_AURA_MOD_STUN: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED)) return SPELL_FAILED_STUNNED; break; case SPELL_AURA_MOD_CONFUSE: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_CONFUSED)) return SPELL_FAILED_CONFUSED; break; case SPELL_AURA_MOD_FEAR: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_FEARED)) return SPELL_FAILED_FLEEING; break; case SPELL_AURA_MOD_SILENCE: @@ -6405,7 +6405,7 @@ SpellCastResult Spell::CheckItems() if (m_spellInfo->EquippedItemClass >=0) { // main hand weapon required - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_MAIN_HAND) { Item* item = m_caster->ToPlayer()->GetWeaponForAttack(BASE_ATTACK); @@ -6419,7 +6419,7 @@ SpellCastResult Spell::CheckItems() } // offhand hand weapon required - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQ_OFFHAND) { Item* item = m_caster->ToPlayer()->GetWeaponForAttack(OFF_ATTACK); |
