diff options
| author | Shocker <shocker@freakz.ro> | 2011-06-23 23:43:49 +0300 | 
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2011-06-23 23:43:49 +0300 | 
| commit | 5ddf90c5fe8e51a72697fea5b483b0138bf0d308 (patch) | |
| tree | 9ed971d639a07c7ff63d6618078a0f9e95b01188 /src/server/game/Spells/Spell.cpp | |
| parent | c33dbded94ea07d3ad51b6206372e390e9b65d0b (diff) | |
Core/Spells: Don't allow players to cast client-side hidden spells directly
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 6 | 
1 files changed, 5 insertions, 1 deletions
| diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bf444f27e86..4357fb4bbc2 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -439,7 +439,7 @@ void SpellCastTargets::OutDebug() const      sLog->outString("elevation: %f", m_elevation);  } -Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck): +Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck, bool castedClientside):  m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, Caster)),  m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))  { @@ -502,6 +502,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))      m_spellState = SPELL_STATE_NULL; +    m_castedClientside = castedClientside;      m_IsTriggeredSpell = bool(triggered || (info->AttributesEx4 & SPELL_ATTR4_TRIGGERED));      m_CastItem = NULL; @@ -4651,6 +4652,9 @@ SpellCastResult Spell::CheckCast(bool strict)      if (m_spellInfo->AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))          return SPELL_FAILED_SPELL_UNAVAILABLE; +    if (m_castedClientside && m_spellInfo->Attributes & SPELL_ATTR0_HIDDEN_CLIENTSIDE && m_caster->GetTypeId() == TYPEID_PLAYER && !m_CastItem) +        return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; +      // Check global cooldown      if (strict && !m_IsTriggeredSpell && HasGlobalCooldown())          return SPELL_FAILED_NOT_READY; | 
