diff options
| author | Shauren <none@none> | 2010-08-27 18:11:21 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-08-27 18:11:21 +0200 |
| commit | 5fbc8f1de41958cbcbbf5d1c9a3457b3a2075284 (patch) | |
| tree | 5d1b6b5a4286f6e947462b0096795687abc67f99 /src/server/game/Spells/Spell.cpp | |
| parent | f1d4933dcbcc343181c2402de9797f67fb710cd0 (diff) | |
Scripts/Icecrown Citadel: Added hacky workaround for teleporting spells because their default target is not supported by current grid system
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 69987f962fc..c6616d0625b 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2221,7 +2221,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) Unit *target = m_targets.getUnitTarget(); if (!target) { - sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); + sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); break; } @@ -2264,7 +2264,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { if (!m_targets.HasDst()) { - sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); + sLog.outError("SPELL: no destination for spell ID %u", m_spellInfo->Id); break; } |
