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authorShauren <none@none>2010-08-27 18:11:21 +0200
committerShauren <none@none>2010-08-27 18:11:21 +0200
commit5fbc8f1de41958cbcbbf5d1c9a3457b3a2075284 (patch)
tree5d1b6b5a4286f6e947462b0096795687abc67f99 /src/server/game/Spells/Spell.cpp
parentf1d4933dcbcc343181c2402de9797f67fb710cd0 (diff)
Scripts/Icecrown Citadel: Added hacky workaround for teleporting spells because their default target is not supported by current grid system
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 69987f962fc..c6616d0625b 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2221,7 +2221,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Unit *target = m_targets.getUnitTarget();
if (!target)
{
- sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
+ sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
break;
}
@@ -2264,7 +2264,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
if (!m_targets.HasDst())
{
- sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
+ sLog.outError("SPELL: no destination for spell ID %u", m_spellInfo->Id);
break;
}