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authorQAston <none@none>2010-08-08 20:32:14 +0200
committerQAston <none@none>2010-08-08 20:32:14 +0200
commit617a56ba29badd00c7a82805bdbc3b94c5b12a6c (patch)
treeda7f70e56178a4df0709682c8c060ea292bbae09 /src/server/game/Spells/Spell.cpp
parent48c4d4551c5c61da2a4f7c9c6f2b27f7c129302b (diff)
*Implement spell casting on transports (no more out of range error, etc)
*Add MO transports to ObjectAccessor storage *Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas! *Add function to output debug info for MovementInfo and SpellCastTargets *Throw ByteBufferException on incorrect packGUID read *Add rfinish function to finish bytebuffer read. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp312
1 files changed, 197 insertions, 115 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a3075b6fe9c..06abed00445 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -79,8 +79,12 @@ SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
m_itemTargetGUID = 0;
m_itemTargetEntry = 0;
- m_srcPos.Relocate(0,0,0,0);
- m_dstPos.Relocate(0,0,0,0);
+ m_srcTransGUID = 0;
+ m_srcTransOffset.Relocate(0, 0, 0, 0);
+ m_srcPos.Relocate(0, 0, 0, 0);
+ m_dstTransGUID = 0;
+ m_dstTransOffset.Relocate(0, 0, 0, 0);
+ m_dstPos.Relocate(0, 0, 0, 0);
m_strTarget = "";
m_targetMask = 0;
}
@@ -102,33 +106,75 @@ void SpellCastTargets::setUnitTarget(Unit *target)
void SpellCastTargets::setSrc(float x, float y, float z)
{
m_srcPos.Relocate(x, y, z);
+ m_srcTransGUID = 0;
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
-void SpellCastTargets::setSrc(Position *pos)
+void SpellCastTargets::setSrc(Position &pos)
{
- if (pos)
+ m_srcPos.Relocate(pos);
+ m_srcTransGUID = 0;
+ m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+}
+
+void SpellCastTargets::setSrc(WorldObject &wObj)
+{
+ uint64 guid = wObj.GetTransGUID();
+ m_srcTransGUID = guid;
+ m_srcTransOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
+ m_srcPos.Relocate(wObj);
+ m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+}
+
+void SpellCastTargets::modSrc(Position &pos)
+{
+ ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION);
+
+ if (m_srcTransGUID)
{
- m_srcPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+ Position offset;
+ m_srcPos.GetPositionOffsetTo(pos, offset);
+ m_srcTransOffset.RelocateOffset(offset);
}
+ m_srcPos.Relocate(pos);
}
void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
{
m_dstPos.Relocate(x, y, z, orientation);
+ m_dstTransGUID = 0;
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
if (mapId != MAPID_INVALID)
m_dstPos.m_mapId = mapId;
}
-void SpellCastTargets::setDst(Position *pos)
+void SpellCastTargets::setDst(Position &pos)
+{
+ m_dstPos.Relocate(pos);
+ m_dstTransGUID = 0;
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+}
+
+void SpellCastTargets::setDst(WorldObject &wObj)
+{
+ uint64 guid = wObj.GetTransGUID();
+ m_dstTransGUID = guid;
+ m_dstTransOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
+ m_dstPos.Relocate(wObj);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+}
+
+void SpellCastTargets::modDst(Position &pos)
{
- if (pos)
+ ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
+
+ if (m_dstTransGUID)
{
- m_dstPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ Position offset;
+ m_dstPos.GetPositionOffsetTo(pos, offset);
+ m_dstTransOffset.RelocateOffset(offset);
}
+ m_dstPos.Relocate(pos);
}
void SpellCastTargets::setGOTarget(GameObject *target)
@@ -184,153 +230,187 @@ void SpellCastTargets::Update(Unit* caster)
if (m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();
}
+ // update positions by transport move
+ if (m_srcTransGUID)
+ {
+ if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_srcTransGUID))
+ {
+ m_srcPos.Relocate(transport);
+ m_srcPos.RelocateOffset(m_srcTransOffset);
+ }
+ }
+ if (m_dstTransGUID)
+ {
+ if (WorldObject * transport = ObjectAccessor::GetWorldObject(*caster, m_dstTransGUID))
+ {
+ m_dstPos.Relocate(transport);
+ m_dstPos.RelocateOffset(m_dstTransOffset);
+ }
+ }
}
-bool SpellCastTargets::read (WorldPacket * data, Unit *caster)
+void SpellCastTargets::OutDebug()
{
- if (data->rpos() + 4 > data->size())
- return false;
+ if (!m_targetMask)
+ sLog.outString("TARGET_FLAG_SELF");
- uint8 clientCastFlags;
- *data >> clientCastFlags;
- *data >> m_targetMask;
- //sLog.outDebug("Spell read, target mask = %u", m_targetMask);
+ if (m_targetMask & TARGET_FLAG_UNIT)
+ {
+ sLog.outString("TARGET_FLAG_UNIT: " UI64FMTD, m_unitTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_UNK17)
+ {
+ sLog.outString("TARGET_FLAG_UNK17: " UI64FMTD, m_unitTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_OBJECT)
+ {
+ sLog.outString("TARGET_FLAG_OBJECT: " UI64FMTD, m_GOTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_CORPSE)
+ {
+ sLog.outString("TARGET_FLAG_CORPSE: " UI64FMTD, m_CorpseTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_PVP_CORPSE)
+ {
+ sLog.outString("TARGET_FLAG_PVP_CORPSE: " UI64FMTD, m_CorpseTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_ITEM)
+ {
+ sLog.outString("TARGET_FLAG_ITEM: " UI64FMTD, m_itemTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
+ {
+ sLog.outString("TARGET_FLAG_TRADE_ITEM: " UI64FMTD, m_itemTargetGUID);
+ }
+ if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
+ {
+ sLog.outString("TARGET_FLAG_SOURCE_LOCATION: transport guid:" UI64FMTD " trans offset: %s position: %s", m_srcTransGUID, m_srcTransOffset.ToString().c_str(), m_srcPos.ToString().c_str());
+ }
+ if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
+ {
+ sLog.outString("TARGET_FLAG_DEST_LOCATION: transport guid:" UI64FMTD " trans offset: %s position: %s", m_dstTransGUID, m_dstTransOffset.ToString().c_str(), m_dstPos.ToString().c_str());
+ }
+ if (m_targetMask & TARGET_FLAG_STRING)
+ {
+ sLog.outString("TARGET_FLAG_STRING: %s", m_strTarget);
+ }
+ sLog.outString("speed: %f", m_speed);
+ sLog.outString("elevation: %f", m_elevation);
+}
+
+void SpellCastTargets::read (ByteBuffer & data, Unit * caster)
+{
+ data >> m_targetMask;
if (m_targetMask == TARGET_FLAG_SELF)
- return true;
+ return;
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNK17))
- {
- if (!data->readPackGUID(m_unitTargetGUID))
- return false;
- }
+ data.readPackGUID(m_unitTargetGUID);
- if(m_targetMask & (TARGET_FLAG_OBJECT))
- {
- if (!data->readPackGUID(m_GOTargetGUID))
- return false;
- }
+ if (m_targetMask & (TARGET_FLAG_OBJECT))
+ data.readPackGUID(m_GOTargetGUID);
if(m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
- {
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return false;
- if (!data->readPackGUID(m_itemTargetGUID))
- return false;
- }
+ data.readPackGUID(m_itemTargetGUID);
if(m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
- {
- if (!data->readPackGUID(m_CorpseTargetGUID))
- return false;
- }
+ data.readPackGUID(m_CorpseTargetGUID);
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
- uint64 relativePositionObjGUID;
- if (!data->readPackGUID(relativePositionObjGUID))
- return false;
- *data >> m_srcPos.PositionXYZStream();
- if (!m_srcPos.IsPositionValid())
- return false;
+ data.readPackGUID(m_srcTransGUID);
+ if (m_srcTransGUID)
+ data >> m_srcTransOffset.PositionXYZStream();
+ else
+ data >> m_srcPos.PositionXYZStream();
}
else
- m_srcPos.Relocate(caster);
+ {
+ m_srcTransGUID = caster->GetTransGUID();
+ if (m_srcTransGUID)
+ m_srcTransOffset.Relocate(caster->GetTransOffsetX(), caster->GetTransOffsetY(), caster->GetTransOffsetZ(), caster->GetTransOffsetO());
+ else
+ m_srcPos.Relocate(caster);
+ }
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
- uint64 relativePositionObjGUID;
- if (!data->readPackGUID(relativePositionObjGUID))
- return false;
- *data >> m_dstPos.PositionXYZStream();
- if (!m_dstPos.IsPositionValid())
- return false;
+ data.readPackGUID(m_dstTransGUID);
+ if (m_dstTransGUID)
+ data >> m_dstTransOffset.PositionXYZStream();
+ else
+ data >> m_dstPos.PositionXYZStream();
}
else
- m_dstPos.Relocate(caster);
-
- if(m_targetMask & TARGET_FLAG_STRING)
{
- if (data->rpos() + 1 > data->size())
- return false;
- *data >> m_strTarget;
+ m_dstTransGUID = caster->GetTransGUID();
+ if (m_dstTransGUID)
+ m_dstTransOffset.Relocate(caster->GetTransOffsetX(), caster->GetTransOffsetY(), caster->GetTransOffsetZ(), caster->GetTransOffsetO());
+ else
+ m_dstPos.Relocate(caster);
}
- // some spell cast packet including more data (for projectiles?)
- if (clientCastFlags & 0x02)
- {
- // not sure about these two
- *data >> m_elevation;
- *data >> m_speed;
- uint8 hasMovementInfo;
- *data >> hasMovementInfo; // bool
- if (hasMovementInfo)
- {
- data->read_skip<uint32>(); // MSG_MOVE_STOP - hardcoded in client
- uint64 guid = 0; // guid - unused
- if (!data->readPackGUID(guid))
- return false;
-
- data->rpos(data->wpos()); // prevent spam at ignore packet
- //MovementInfo movementInfo;
- //ReadMovementInfo(*data, &movementInfo);
- }
- }
+ if(m_targetMask & TARGET_FLAG_STRING)
+ data >> m_strTarget;
- // find real units/GOs
Update(caster);
- return true;
}
-void SpellCastTargets::write (WorldPacket * data)
+void SpellCastTargets::write (ByteBuffer & data)
{
- *data << uint32(m_targetMask);
- //sLog.outDebug("Spell write, target mask = %u", m_targetMask);
+ data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK17))
{
if (m_targetMask & TARGET_FLAG_UNIT)
{
if (m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
+ data.append(m_unitTarget->GetPackGUID());
else
- *data << uint8(0);
+ data << uint8(0);
}
else if (m_targetMask & TARGET_FLAG_OBJECT)
{
if(m_GOTarget)
- data->append(m_GOTarget->GetPackGUID());
+ data.append(m_GOTarget->GetPackGUID());
else
- *data << uint8(0);
+ data << uint8(0);
}
else if (m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
- data->appendPackGUID(m_CorpseTargetGUID);
+ data.appendPackGUID(m_CorpseTargetGUID);
else
- *data << uint8(0);
+ data << uint8(0);
}
if (m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
if(m_itemTarget)
- data->append(m_itemTarget->GetPackGUID());
+ data.append(m_itemTarget->GetPackGUID());
else
- *data << uint8(0);
+ data << uint8(0);
}
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
- *data << uint8(0); // relative position guid here - transport for example
- *data << m_srcPos.PositionXYZStream();
+ data.appendPackGUID(m_srcTransGUID); // relative position guid here - transport for example
+ if (m_srcTransGUID)
+ data << m_srcTransOffset.PositionXYZStream();
+ else
+ data << m_srcPos.PositionXYZStream();
}
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
- *data << uint8(0); // relative position guid here - transport for example
- *data << m_dstPos.PositionXYZStream();
+ data.appendPackGUID(m_dstTransGUID); // relative position guid here - transport for example
+ if (m_dstTransGUID)
+ data << m_dstTransOffset.PositionXYZStream();
+ else
+ data << m_dstPos.PositionXYZStream();
}
if (m_targetMask & TARGET_FLAG_STRING)
- *data << m_strTarget;
+ data << m_strTarget;
}
Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck)
@@ -1919,7 +1999,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case TARGET_UNIT_CASTER_FISHING:
{
- //AddUnitTarget(m_caster, i);
float min_dis = GetSpellMinRange(m_spellInfo, true);
float max_dis = GetSpellMaxRange(m_spellInfo, true);
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
@@ -2065,12 +2144,12 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
if (cur == TARGET_SRC_CASTER)
{
- m_targets.setSrc(m_caster);
+ m_targets.setSrc(*m_caster);
break;
}
else if (cur == TARGET_DST_CASTER)
{
- m_targets.setDst(m_caster);
+ m_targets.setDst(*m_caster);
break;
}
@@ -2104,7 +2183,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
m_caster->GetFirstCollisionPosition(pos, dist, angle);
else
m_caster->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos); // also flag
+ m_targets.setDst(*m_caster);
+ m_targets.modDst(pos);
break;
}
@@ -2119,7 +2199,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
{
- m_targets.setDst(target);
+ m_targets.setDst(*target);
break;
}
@@ -2147,7 +2227,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Position pos;
target->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos);
+ m_targets.setDst(*target);
+ m_targets.modDst(pos);
break;
}
@@ -2187,7 +2268,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
dist *= rand_norm();
// must has dst, no need to set flag
- m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
+ Position pos = m_targets.m_dstPos;
+ m_caster->MovePosition(pos, dist, angle);
+ m_targets.modDst(pos);
break;
}
@@ -2212,7 +2295,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Unit *target = NULL;
if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
target = ObjectAccessor::GetUnit(*m_caster, guid);
- m_targets.setDst(target ? target : m_caster);
+ m_targets.setDst(target ? *target : *m_caster);
}
break;
case TARGET_DST_HOME:
@@ -2225,7 +2308,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
- m_targets.setDst(target);
+ m_targets.setDst(*target);
break;
}
}
@@ -2253,7 +2336,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- m_targets.setDst(target);
+ m_targets.setDst(*target);
else
sLog.outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id);
break;
@@ -2418,7 +2501,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
switch(result->GetTypeId())
{
case TYPEID_UNIT:
- m_targets.setDst(result);
+ m_targets.setDst(*result);
}
}
break;
@@ -2774,7 +2857,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
}
if (!m_targets.HasSrc() && m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
- m_targets.setSrc(m_caster);
+ m_targets.setSrc(*m_caster);
if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
{
@@ -2788,7 +2871,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
if (target)
- m_targets.setDst(target);
+ m_targets.setDst(*target);
else
{
SendCastResult(SPELL_FAILED_BAD_TARGETS);
@@ -3358,7 +3441,7 @@ void Spell::_handle_immediate_phase()
if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
{
if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
- m_targets.setDst(m_caster);
+ m_targets.setDst(*m_caster);
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
}
@@ -3755,7 +3838,7 @@ void Spell::SendSpellStart()
data << uint32(castFlags); // cast flags
data << uint32(m_timer); // delay?
- m_targets.write(&data);
+ m_targets.write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
@@ -3833,7 +3916,7 @@ void Spell::SendSpellGo()
WriteSpellGoTargets(&data);
- m_targets.write(&data);
+ m_targets.write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
@@ -4693,7 +4776,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving())
{
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
- if ((!m_caster->ToPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
+ if ((!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0))
return SPELL_FAILED_MOVING;
}
@@ -5543,9 +5626,6 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetTransport())
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
bool AllowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
InstanceTemplate const *it = sObjectMgr.GetInstanceTemplate(m_caster->GetMapId());
@@ -7168,7 +7248,9 @@ void Spell::SelectTrajTargets()
}
}
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
+ Position trajDst;
+ trajDst.Relocate(x, y, z, m_caster->GetOrientation());
+ m_targets.modDst(trajDst);
}
}