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authorShauren <shauren.trinity@gmail.com>2024-03-10 00:34:23 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-10 00:34:23 +0100
commit62dc916184d5d32b26a2d331d84d3cae481040fb (patch)
treee16059b2bf2f47455e88e5b35f3babdd942df290 /src/server/game/Spells/Spell.cpp
parent291326381311e5626817e4e32ce285dbde3c359e (diff)
Core/Auras: Update visible aura immediately during spell cast instead of waiting for next update tick
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a424e24a7bc..e825900a545 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3027,6 +3027,12 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell)
if (effMask)
_spellHitTarget->_ApplyAura(aurApp, effMask);
+
+ if (aurApp->IsNeedClientUpdate() && aurApp->GetRemoveMode() == AURA_REMOVE_NONE)
+ {
+ aurApp->ClientUpdate(false);
+ _spellHitTarget->RemoveVisibleAuraUpdate(aurApp);
+ }
}
}