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authorNay <dnpd.dd@gmail.com>2012-09-04 16:14:15 +0100
committerNay <dnpd.dd@gmail.com>2012-09-04 16:14:15 +0100
commit73172c67f02b8f2649b762262d54aea7b7f94d07 (patch)
tree0347dce551c5f07e9ef679778b24ef85ec05ca52 /src/server/game/Spells/Spell.cpp
parenta1e3758484230c2ee30e3404bd811c81d0f35422 (diff)
Misc: Convert from CRLF to LF in cs_misc.cpp
Also cleanedup whitespace
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 00c758e2659..cd01d229e0f 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3025,7 +3025,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
-
+
// Set casttime to 0 if .cheat casttime is enabled.
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME))
m_casttime = 0;
@@ -3323,7 +3323,7 @@ void Spell::cast(bool skipCheck)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
-
+
//Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled.
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);