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authorShauren <shauren.trinity@gmail.com>2025-05-19 15:34:32 +0200
committerOvahlord <dreadkiller@gmx.de>2025-05-26 20:49:50 +0200
commit795a6e1925c501103a6fb6da920414b1b2aa9f33 (patch)
treefb635f3bf5ebbbca7e598fd05415344ac16ec50e /src/server/game/Spells/Spell.cpp
parent5b3d7604e5706de37ec21ba27972ec49fc76febb (diff)
Core/Position: Remove Position implicit object slicing
(cherry picked from commit a5ca817ff6b2cdbb1879773f9b28b8dcc4a22bdf)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d39691e5a9c..266727f24cf 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1250,7 +1250,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffectInfo const& spellEffectInfo,
void Spell::SelectImplicitConeTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32 effMask)
{
- Position coneSrc(*m_caster);
+ Position coneSrc = m_caster->GetPosition();
float coneAngle = m_spellInfo->ConeAngle;
switch (targetType.GetReferenceType())
{
@@ -1554,7 +1554,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn
}();
}
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, unitCaster, dist, angle);
dest.Relocate(pos);
@@ -1621,7 +1621,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn
if (dist < objSize)
dist = objSize;
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, m_caster, dist, angle);
dest.Relocate(pos);
@@ -1658,7 +1658,7 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffectInfo const& spellEffectIn
float angle = targetType.CalcDirectionAngle();
float dist = spellEffectInfo.CalcRadius(nullptr, targetIndex);
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, target, dist, angle);
dest.Relocate(pos);
@@ -1696,7 +1696,7 @@ void Spell::SelectImplicitDestDestTargets(SpellEffectInfo const& spellEffectInfo
case TARGET_DEST_DEST_TARGET_TOWARDS_CASTER:
{
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
float angle = pos.GetAbsoluteAngle(m_caster) - m_caster->GetOrientation();
MovePosition(pos, m_caster, dist, angle);
@@ -1710,7 +1710,7 @@ void Spell::SelectImplicitDestDestTargets(SpellEffectInfo const& spellEffectInfo
float angle = targetType.CalcDirectionAngle();
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, m_caster, dist, angle);
dest.Relocate(pos);