aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
authorGerhood <mrambrius@gmail.com>2017-01-29 14:06:40 +0100
committerShauren <shauren.trinity@gmail.com>2019-07-21 21:06:54 +0200
commit7e83cce81f1e8b2c3bc0c037fedd1228d8733cc8 (patch)
tree9ab1fb792a1d3854c0ea47093295734899b1b9bf /src/server/game/Spells/Spell.cpp
parent894c667d3259528bfe8ee489c14d2c77809046d3 (diff)
Core/Spells: implement Mad/Crazy Alchemist's potions
(cherrypicked frombab59b28faad262dc5d9873ca7c0856477ec4d66)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 847b14765e2..f8049826773 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4755,7 +4755,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
return SPELL_FAILED_SPELL_IN_PROGRESS;
// check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
- if (m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
+ if (!IsIgnoringCooldowns() && m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
return SPELL_FAILED_NOT_READY;
}