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authorQAston <none@none>2010-07-19 21:24:09 +0200
committerQAston <none@none>2010-07-19 21:24:09 +0200
commit7eaaa063750a0b857a656f679ee4b5286a128caf (patch)
treef39a2fd0b78016ee884606b4b7c69f00994a0e1e /src/server/game/Spells/Spell.cpp
parentb1fab8caafcfa5228e2727d64bcf6a675318b517 (diff)
*Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of effect from SPELL_EFFECT_JUMP handler
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a6185085161..0ab7ec07407 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3037,8 +3037,9 @@ void Spell::cast(bool skipCheck)
switch(m_spellInfo->Effect[i])
{
case SPELL_EFFECT_CHARGE:
+ case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
- case SPELL_EFFECT_JUMP2:
+ case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
case SPELL_EFFECT_ACTIVATE_RUNE:
HandleEffects(NULL,NULL,NULL,i);