diff options
| author | XTZGZoReX <none@none> | 2010-08-08 04:37:24 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 04:37:24 +0200 |
| commit | 909e33257911cec50284b513742d3d92d12260e3 (patch) | |
| tree | e67dd1ab4cf548d8d25d79695a90c97450305961 /src/server/game/Spells/Spell.cpp | |
| parent | 3d1efa6ed75f12d4432b0ce687f8981469e6d7e4 (diff) | |
* Rename: BattleGround -> Battleground.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index ca7443fbbcf..5f1d60b1771 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -44,7 +44,7 @@ #include "SharedDefines.h" #include "LootMgr.h" #include "VMapFactory.h" -#include "BattleGround.h" +#include "Battleground.h" #include "Util.h" #include "TemporarySummon.h" #include "Vehicle.h" @@ -4614,7 +4614,7 @@ SpellCastResult Spell::CheckCast(bool strict) // only allow triggered spells if at an ended battleground if (!m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) - if (BattleGround * bg = m_caster->ToPlayer()->GetBattleGround()) + if (Battleground * bg = m_caster->ToPlayer()->GetBattleground()) if (bg->GetStatus() == STATUS_WAIT_LEAVE) return SPELL_FAILED_DONT_REPORT; @@ -4876,7 +4876,7 @@ SpellCastResult Spell::CheckCast(bool strict) // Spell casted only on battleground if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) - if (!m_caster->ToPlayer()->InBattleGround()) + if (!m_caster->ToPlayer()->InBattleground()) return SPELL_FAILED_ONLY_BATTLEGROUNDS; // do not allow spells to be cast in arenas @@ -5275,8 +5275,8 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_spellInfo->Id != 1842 || m_targets.getGOTarget() && m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) - if (m_caster->ToPlayer()->InBattleGround() && // In BattleGround players can use only flags and banners - !m_caster->ToPlayer()->CanUseBattleGroundObject()) + if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners + !m_caster->ToPlayer()->CanUseBattlegroundObject()) return SPELL_FAILED_TRY_AGAIN; // get the lock entry @@ -5398,7 +5398,7 @@ SpellCastResult Spell::CheckCast(bool strict) { //Do not allow to cast it before BG starts. if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (BattleGround const *bg = m_caster->ToPlayer()->GetBattleGround()) + if (Battleground const *bg = m_caster->ToPlayer()->GetBattleground()) if (bg->GetStatus() != STATUS_IN_PROGRESS) return SPELL_FAILED_TRY_AGAIN; break; @@ -5547,7 +5547,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NO_MOUNTS_ALLOWED; // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells - bool AllowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattleGroundOrArena(); + bool AllowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena(); InstanceTemplate const *it = objmgr.GetInstanceTemplate(m_caster->GetMapId()); if (it) AllowMount = it->allowMount; |
