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authorSubv2112 <s.v.h21@hotmail.com>2012-02-03 16:03:52 -0500
committerSubv <s.v.h21@hotmail.com>2012-02-09 13:58:22 -0500
commit93d199f04382fe3c7f6f08f59fd2ad058568679a (patch)
treeb698029a6cf0649bed6689cd0aa4414d8ad1aa42 /src/server/game/Spells/Spell.cpp
parent229d4119e887fa6079a6e0b093860e11b5facb63 (diff)
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements Please re-extract vmaps
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3c73edb880d..042aa68e2a6 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5299,7 +5299,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
float x, y, z;
m_caster->GetPosition(x, y, z);
- float ground_Z = m_caster->GetMap()->GetHeight(x, y, z);
+ float ground_Z = m_caster->GetMap()->GetHeight(m_caster->GetPhaseMask(), x, y, z);
if (fabs(ground_Z - z) < 0.1f)
return SPELL_FAILED_DONT_REPORT;
break;