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authorkaelima <jeppo_meyer@msn.com>2011-06-27 20:22:53 +0200
committerkaelima <jeppo_meyer@msn.com>2011-06-27 20:22:53 +0200
commit9a67aaa8b85b72732d2103c3b013cd70281453cb (patch)
treeeb1ea2f154e08afcf5eb8fe6851f5a4b624c62ae /src/server/game/Spells/Spell.cpp
parent8fc13f508f4cabae491f3754fbe6ba63f2ea2a63 (diff)
DB/Creature:
- Nuke the hacky column DeathState. - Removed some hacks from Kologarn script, including some cleanup. - Removed set deathstate command. BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 17f8b246c83..797a8ecfcbe 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2516,7 +2516,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
|| (m_targets.GetUnitTarget()->getDeathState() == CORPSE
&& m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId()
&& m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT
- && !m_targets.GetUnitTarget()->ToCreature()->isDeadByDefault()
&& !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
&& m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId()))))
{