diff options
| author | kaelima <jeppo_meyer@msn.com> | 2011-06-27 20:22:53 +0200 |
|---|---|---|
| committer | kaelima <jeppo_meyer@msn.com> | 2011-06-27 20:22:53 +0200 |
| commit | 9a67aaa8b85b72732d2103c3b013cd70281453cb (patch) | |
| tree | eb1ea2f154e08afcf5eb8fe6851f5a4b624c62ae /src/server/game/Spells/Spell.cpp | |
| parent | 8fc13f508f4cabae491f3754fbe6ba63f2ea2a63 (diff) | |
DB/Creature:
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 17f8b246c83..797a8ecfcbe 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2516,7 +2516,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) || (m_targets.GetUnitTarget()->getDeathState() == CORPSE && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT - && !m_targets.GetUnitTarget()->ToCreature()->isDeadByDefault() && !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId())))) { |
