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authorChaouki Dhib <chaodhib@gmail.com>2017-10-12 22:06:27 +0200
committerShauren <shauren.trinity@gmail.com>2017-10-12 22:06:27 +0200
commit9dbef4b6bb7c9f28e9140782d938f41ed04df6f2 (patch)
treec1b894c566fb94d84552dcd591eff3f7c28ec36d /src/server/game/Spells/Spell.cpp
parent3893a2c1161d08212706076cdbb89e020f2a9d56 (diff)
Core/Spells: Core/Spells: Improve teleport destination for a certain class of spells (Killing Spree, Shadowstep, ...) (#20434)
Close # 8758
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index be01f88c2d5..334e51eeb56 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1400,12 +1400,9 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici
default:
{
float angle = targetType.CalcDirectionAngle();
- float objSize = target->GetCombatReach();
- float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
- if (dist < objSize)
- dist = objSize;
- else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
- dist = objSize + (dist - objSize) * float(rand_norm());
+ float dist = m_spellInfo->Effects[effIndex].CalcRadius(nullptr);
+ if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
+ dist *= float(rand_norm());
Position pos = dest._position;
target->MovePositionToFirstCollision(pos, dist, angle);