diff options
| author | Ovah <dreadkiller@gmx.de> | 2022-10-01 17:21:07 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-10-01 18:42:04 +0200 |
| commit | 9f084718277b01936435c66696084fc049f8f8cf (patch) | |
| tree | acc4475a202c1a600c3ab2184bd7c111521bc4d0 /src/server/game/Spells/Spell.cpp | |
| parent | c7b6afc8eb5b544d43af568f568f4b351d3ab879 (diff) | |
Core/Spells: fixed up block mechanics (#28286)
* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
(cherry picked from commit b47ef3ce90f6192784f8ce903b6738d568631809)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2987aa544fd..17d8db166ef 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2570,7 +2570,7 @@ void Spell::TargetInfo::PreprocessTarget(Spell* spell) spell->m_healing = Healing; _spellHitTarget = nullptr; - if (MissCondition == SPELL_MISS_NONE) + if (MissCondition == SPELL_MISS_NONE || (MissCondition == SPELL_MISS_BLOCK && !spell->GetSpellInfo()->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED))) _spellHitTarget = unit; else if (MissCondition == SPELL_MISS_REFLECT && ReflectResult == SPELL_MISS_NONE) _spellHitTarget = spell->m_caster->ToUnit(); @@ -2776,7 +2776,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) caster->SetLastDamagedTargetGuid(spell->unitTarget->GetGUID()); // Add bonuses and fill damageInfo struct - caster->CalculateSpellDamageTaken(&damageInfo, spell->m_damage, spell->m_spellInfo, spell->m_attackType, IsCrit, spell); + caster->CalculateSpellDamageTaken(&damageInfo, spell->m_damage, spell->m_spellInfo, spell->m_attackType, IsCrit, MissCondition == SPELL_MISS_BLOCK, spell); Unit::DealDamageMods(damageInfo.attacker, damageInfo.target, damageInfo.damage, &damageInfo.absorb); hitMask |= createProcHitMask(&damageInfo, MissCondition); @@ -4754,7 +4754,7 @@ void Spell::UpdateSpellCastDataTargets(WorldPackets::Spells::SpellCastData& data // possibly SPELL_MISS_IMMUNE2 for this?? targetInfo.MissCondition = SPELL_MISS_IMMUNE2; - if (targetInfo.MissCondition == SPELL_MISS_NONE) // hits + if (targetInfo.MissCondition == SPELL_MISS_NONE || (targetInfo.MissCondition == SPELL_MISS_BLOCK && !m_spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED))) // Add only hits and partial blocked { data.HitTargets.push_back(targetInfo.TargetGUID); data.HitStatus.emplace_back(SPELL_MISS_NONE); @@ -8206,7 +8206,7 @@ void Spell::DoEffectOnLaunchTarget(TargetInfo& targetInfo, float multiplier, Spe { Unit* unit = nullptr; // In case spell hit target, do all effect on that target - if (targetInfo.MissCondition == SPELL_MISS_NONE) + if (targetInfo.MissCondition == SPELL_MISS_NONE || (targetInfo.MissCondition == SPELL_MISS_BLOCK && !m_spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED))) unit = m_caster->GetGUID() == targetInfo.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, targetInfo.TargetGUID); // In case spell reflect from target, do all effect on caster (if hit) else if (targetInfo.MissCondition == SPELL_MISS_REFLECT && targetInfo.ReflectResult == SPELL_MISS_NONE) |
