diff options
| author | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-04 22:23:17 -0500 |
|---|---|---|
| committer | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-04 22:23:17 -0500 |
| commit | a27237dedd1b770ab4e66570e7a236a44d2c9e00 (patch) | |
| tree | 55dc122371571e055b9c6da07aae2d5a9e7e39d3 /src/server/game/Spells/Spell.cpp | |
| parent | e62f64b5912fb1b249680d0bd026b8e4c7d7a022 (diff) | |
Core/MMaps: MMaps are now correctly loaded into TC
P.S: They do behave better in some places, but are still a bit weird in some others, will have to look into that.
P.P.S: I'll have to re-implement all the previous PathGenerator code
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b2e8a89c86d..804a7f25a12 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5162,7 +5162,6 @@ SpellCastResult Spell::CheckCast(bool strict) target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); - m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize()); if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) return SPELL_FAILED_OUT_OF_RANGE; |
