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authorShocker <none@none>2010-11-14 23:31:32 +0200
committerShocker <none@none>2010-11-14 23:31:32 +0200
commita3ade4a49afbdc6a7cc6b98a3d49a9d30d84e9f6 (patch)
treeaa354f48c69ed56ba8be43345104ad69d0eccc15 /src/server/game/Spells/Spell.cpp
parente72106c5e9eac2567e3ce50aa522fb479f52d931 (diff)
Core/Spells: Partially implement SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE. Currently used for correctly setting destination, still needs handling for shared sight removal/controlled unit despawn when max distance is reached
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 07a11fa9842..4573f0357f2 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2145,7 +2145,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
float angle, dist;
float objSize = m_caster->GetObjectSize();
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE)
+ dist = 0.0f;
+ else
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist, this);
if (dist < objSize)
dist = objSize;