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authorccrs <ccrs@users.noreply.github.com>2019-08-03 17:53:22 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 00:29:38 +0100
commita58881d6dac1975b77abf361c5dc5ffcd755d2be (patch)
treec9f10d648eb80248958f19b0a763ee03125a42f6 /src/server/game/Spells/Spell.cpp
parent0b77a48ec50883d9119297c808493a1257f99988 (diff)
Core/Unit: rename more methods
Workaround prework till actual facing system rework arrives (cherry picked from commit 85ad0befc51879627f865c86a6b415ca12401fe3)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f6925e947c5..813a68ce6ba 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3167,9 +3167,9 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat()))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
- m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget());
+ m_caster->ToCreature()->SetSpellFocusTarget(this, m_targets.GetObjectTarget());
else if (m_spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST))
- m_caster->ToCreature()->FocusTarget(this, nullptr);
+ m_caster->ToCreature()->SetSpellFocusTarget(this, nullptr);
}
}
@@ -3407,7 +3407,7 @@ void Spell::_cast(bool skipCheck)
}
// if the spell allows the creature to turn while casting, then adjust server-side orientation to face the target now
- // client-side orientation is handled by the client itself, as the cast target is targeted due to Creature::FocusTarget
+ // client-side orientation is handled by the client itself, as the cast target is targeted due to Creature::SetSpellFocusTarget
if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_POSSESSED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST))
if (WorldObject* objTarget = m_targets.GetObjectTarget())
@@ -3482,7 +3482,7 @@ void Spell::_cast(bool skipCheck)
if (!m_spellInfo->IsChanneled())
if (Creature* creatureCaster = m_caster->ToCreature())
- creatureCaster->ReleaseFocus(this);
+ creatureCaster->ReleaseSpellFocus(this);
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if ((m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_UNK4))
@@ -3940,7 +3940,7 @@ void Spell::finish(bool ok)
}
if (Creature* creatureCaster = unitCaster->ToCreature())
- creatureCaster->ReleaseFocus(this);
+ creatureCaster->ReleaseSpellFocus(this);
if (!ok)
return;
@@ -4779,7 +4779,7 @@ void Spell::SendChannelStart(uint32 duration)
if(target.TargetGUID != unitCaster->GetGUID())
if (Creature* creatureCaster = unitCaster->ToCreature())
if (!creatureCaster->HandleSpellFocus(this))
- creatureCaster->FocusTarget(this, ObjectAccessor::GetWorldObject(*creatureCaster, target.TargetGUID));
+ creatureCaster->SetSpellFocusTarget(this, ObjectAccessor::GetWorldObject(*creatureCaster, target.TargetGUID));
}
for (GOTargetInfo const& target : m_UniqueGOTargetInfo)