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authorShauren <shauren.trinity@gmail.com>2024-06-25 00:21:27 +0200
committerShauren <shauren.trinity@gmail.com>2024-06-25 00:21:27 +0200
commita885a1fc3c6b894f546b7aee70b5a67932a94486 (patch)
tree98cb6a6d2cbf5e0bd60afce2595f07ed3e7fb23c /src/server/game/Spells/Spell.cpp
parent0b8eed2d547acc0ba115198cb306c4f9127af807 (diff)
Core/Spells: Implemented new trigger flag to cause spells to be instant without also causing other behavior of TRIGGERED_CAST_DIRECTLY (skipping SMSG_SPELL_START, skipping starting GCD)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f55193cdb82..0f32f475f52 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3529,7 +3529,9 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
// Prepare data for triggers
prepareDataForTriggerSystem();
- m_casttime = CallScriptCalcCastTimeHandlers(m_spellInfo->CalcCastTime(this));
+ if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_TIME))
+ m_casttime = m_spellInfo->CalcCastTime(this);
+ m_casttime = CallScriptCalcCastTimeHandlers(m_casttime);
SpellCastResult movementResult = SPELL_CAST_OK;
if (m_caster->IsUnit() && m_caster->ToUnit()->isMoving())