aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-07-03 00:08:40 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-03 00:08:40 +0200
commitaf39104798d78f0cf8f51dc36e7302f1f4e69b7b (patch)
treedd2849d54f9c222029e2075d6af13997ed073015 /src/server/game/Spells/Spell.cpp
parent09cdfbfba2fb629578680578bc7818b8c672a298 (diff)
Core/Spells: Implemented SPELL_ATTR9_FORCE_CORPSE_TARGET
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5b6d62d1f3f..ad802f400d4 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2775,7 +2775,7 @@ void Spell::TargetInfo::DoTargetSpellHit(Spell* spell, SpellEffectInfo const& sp
spell->m_damage = Damage;
spell->m_healing = Healing;
- if (unit->IsAlive() != IsAlive)
+ if (unit->IsAlive() != IsAlive && !spell->m_spellInfo->HasAttribute(SPELL_ATTR9_FORCE_CORPSE_TARGET))
return;
if (!spell->m_spellInfo->HasAttribute(SPELL_ATTR8_IGNORE_SANCTUARY) && spell->getState() == SPELL_STATE_DELAYED && !spell->IsPositive() && (GameTime::GetGameTimeMS() - TimeDelay) <= unit->m_lastSanctuaryTime)