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authorGerhood <mrambrius@gmail.com>2017-01-29 14:06:40 +0100
committerAokromes <Aokromes@users.noreply.github.com>2017-01-29 14:06:40 +0100
commitbab59b28faad262dc5d9873ca7c0856477ec4d66 (patch)
tree628e18394a082256c706e2b23015c0d774861dda /src/server/game/Spells/Spell.cpp
parentd3d6c55650b83611d3a2a8c7f7b43675ffb3cdf0 (diff)
Core/Spells: implement Mad/Crazy Alchemist's potions
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 9c0d6e9fa8e..32fd73e1073 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4831,7 +4831,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
return SPELL_FAILED_SPELL_IN_PROGRESS;
// check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
- if (m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
+ if (!IsIgnoringCooldowns() && m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
return SPELL_FAILED_NOT_READY;
}