diff options
author | Machiavelli <none@none> | 2010-12-04 10:31:14 +0100 |
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committer | Machiavelli <none@none> | 2010-12-04 10:31:14 +0100 |
commit | bbf619c20d4d0fb67bdd15c0d64989935b8e375c (patch) | |
tree | 767576c29cc2793331809f51a7798444184250b8 /src/server/game/Spells/Spell.cpp | |
parent | 737aeae50c60c8ec7450c1ac20f19bb286ea8037 (diff) |
Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma
Closes issue #4506
Closes issue #1874
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9bff6b85ab1..1ae359f38fa 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -433,6 +433,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo)) m_delayStart = 0; m_delayAtDamageCount = 0; + m_applyMultiplierMask = 0; m_effectMask = 0; m_auraScaleMask = 0; @@ -2382,6 +2383,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) if (maxTargets > 1) { + //otherwise, this multiplier is used for something else + m_damageMultipliers[i] = 1.0f; + m_applyMultiplierMask |= 1 << i; + float range; std::list<Unit*> unitList; @@ -6874,10 +6879,8 @@ void Spell::CalculateDamageDoneForAllTargets() { float multiplier[MAX_SPELL_EFFECTS]; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - // Get multiplier - multiplier[i] = SpellMgr::CalculateSpellEffectDamageMultiplier(m_spellInfo, i, m_originalCaster, this); - } + if (m_applyMultiplierMask & (1 << i)) + multiplier[i] = SpellMgr::CalculateSpellEffectDamageMultiplier(m_spellInfo, i, m_originalCaster, this); bool usesAmmo = true; Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); @@ -6937,7 +6940,7 @@ void Spell::CalculateDamageDoneForAllTargets() } } -int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * /*multiplier*/) +int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * multiplier) { int32 damageDone = 0; unitTarget = unit; @@ -6981,6 +6984,12 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * /* } } + if (m_applyMultiplierMask & (1 << i)) + { + m_damage = int32(m_damage * m_damageMultipliers[i]); + m_damageMultipliers[i] *= multiplier[i]; + } + damageDone += m_damage; } } |