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authorMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:40:05 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:40:05 +0200
commitbc96df1aae35d2a887ae58f85aeadf0049077b2b (patch)
treee7364e2bc0ce4f06d352136724263a6f06a4b4e2 /src/server/game/Spells/Spell.cpp
parente636531da3603c10a9ebcb8a55d52d6cdb3a400a (diff)
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c6d0784fcc1..bc12f85b832 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1055,7 +1055,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
- Trinity::RandomResizeList(targets, maxTargets);
+ Trinity::Containers::RandomResizeList(targets, maxTargets);
}
// for compability with older code - add only unit and go targets
@@ -1350,7 +1350,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if (m_spellInfo->Id == 5246) //Intimidating Shout
unitTargets.remove(m_targets.GetUnitTarget());
- Trinity::RandomResizeList(unitTargets, maxTargets);
+ Trinity::Containers::RandomResizeList(unitTargets, maxTargets);
}
CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
@@ -1368,7 +1368,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
- Trinity::RandomResizeList(gObjTargets, maxTargets);
+ Trinity::Containers::RandomResizeList(gObjTargets, maxTargets);
}
for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
AddGOTarget(*itr, effMask);