diff options
author | Nawuko <nawuko@nitx.de> | 2016-04-25 11:46:35 -0300 |
---|---|---|
committer | Keader <keader.android@gmail.com> | 2016-05-11 20:54:50 -0300 |
commit | bf2cee8cce39e64590dc68bc35e5d3d2dd19cbaf (patch) | |
tree | f258d836774edc93a316c1b0756d563570d5298f /src/server/game/Spells/Spell.cpp | |
parent | 2640f37c665b2a11b7801f9e039ef7de1909ff83 (diff) |
Core/Movement: Fix issues where creatures cancel spell casts chasing target and Implement SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1ce1c433620..8329e0f3ca1 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2974,12 +2974,17 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered } // don't allow channeled spells / spells with cast time to be cast while moving + // exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) { - SendCastResult(SPELL_FAILED_MOVING); - finish(false); - return; + // 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel + if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) + { + SendCastResult(SPELL_FAILED_MOVING); + finish(false); + return; + } } // set timer base at cast time @@ -3516,11 +3521,11 @@ void Spell::update(uint32 difftime) // check if the player caster has moved before the spell finished if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && - m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && - (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR))) + m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT && + (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)))) { // don't cancel for melee, autorepeat, triggered and instant spells - if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered()) + if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) cancel(); } |