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authorShauren <shauren.trinity@gmail.com>2020-08-28 23:59:17 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-28 23:59:17 +0200
commitbf7efe3ca040f2dcd965e382ff863f0a924af23f (patch)
tree836cbb478c34b3e035a28453a3311bb53d0cd8ac /src/server/game/Spells/Spell.cpp
parentb928955185f62194307b36cbd136f32bf4517959 (diff)
Core/PacketIO: Fixed structure of "fake" SMSG_SPELL_GO sent when loading pets from db
Closes #25354
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 11e24e6e8b1..34ccb63632e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4431,9 +4431,6 @@ void Spell::UpdateSpellCastDataAmmo(WorldPackets::Spells::SpellAmmo& ammo)
/// Writes miss and hit targets for a SMSG_SPELL_GO packet
void Spell::UpdateSpellCastDataTargets(WorldPackets::Spells::SpellCastData& data)
{
- data.HitTargets.emplace();
- data.MissStatus.emplace();
-
// This function also fill data for channeled spells:
// m_needAliveTargetMask req for stop channelig if one target die
for (TargetInfo& targetInfo : m_UniqueTargetInfo)