diff options
| author | silinoron <none@none> | 2010-09-03 19:58:16 -0700 |
|---|---|---|
| committer | silinoron <none@none> | 2010-09-03 19:58:16 -0700 |
| commit | d2c259fe76cffddbc9adefcf48d5386d7671bb7a (patch) | |
| tree | 3d7ef9b7abb9c83899966a63aff6f2d39323b254 /src/server/game/Spells/Spell.cpp | |
| parent | 128c60c84ad1e11a8cf27f1ffb983052dbc9a82d (diff) | |
Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spell, bool skipCheck) function.
Requested by Zor.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7de3b7a38d1..51b044049ef 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3133,6 +3133,11 @@ void Spell::cast(bool skipCheck) } } + // now that we've done the basic check, now run the scripts + // should be done before the spell is actually executed + if (Player *playerCaster = m_caster->ToPlayer()) + sScriptMgr.OnPlayerSpellCast(playerCaster, this, skipCheck); + SetExecutedCurrently(true); if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) |
