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authorNaios <naios-dev@live.de>2015-04-27 17:01:30 +0200
committerNaios <naios-dev@live.de>2015-04-27 17:01:30 +0200
commitd37ecf796ef24fe96e56ef5262bab1ae4390dc2f (patch)
tree41c3f6d6493175a595af3bf387403763c1345cd2 /src/server/game/Spells/Spell.cpp
parent5acc4b14aa81a5e9a946d11cfa9034d334ea7144 (diff)
Core/Misc: Use boost::in_place() to initialize optionals.
* Improves commit 800d5d893964a822655 * Thanks @Shauren for this great suggestion.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 2fd118941b6..194467ccadf 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -222,7 +222,7 @@ void SpellCastTargets::Write(WorldPackets::Spells::SpellTargetData& data)
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
- data.SrcLocation = WorldPackets::Spells::TargetLocation();
+ data.SrcLocation = boost::in_place();
data.SrcLocation->Transport = m_src._transportGUID; // relative position guid here - transport for example
if (!m_src._transportGUID.IsEmpty())
data.SrcLocation->Location = m_src._transportOffset;
@@ -232,7 +232,7 @@ void SpellCastTargets::Write(WorldPackets::Spells::SpellTargetData& data)
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
- data.DstLocation = WorldPackets::Spells::TargetLocation();
+ data.DstLocation = boost::in_place();
data.DstLocation->Transport = m_dst._transportGUID; // relative position guid here - transport for example
if (!m_dst._transportGUID.IsEmpty())
data.DstLocation->Location = m_dst._transportOffset;
@@ -3888,7 +3888,7 @@ void Spell::SendSpellStart()
if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
{
- castData.RemainingRunes = WorldPackets::Spells::RuneData();
+ castData.RemainingRunes = boost::in_place();
//TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
//The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
@@ -4006,7 +4006,7 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
{
- castData.RemainingRunes = WorldPackets::Spells::RuneData();
+ castData.RemainingRunes = boost::in_place();
//TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
//The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster