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author | Shauren <shauren.trinity@gmail.com> | 2020-05-06 16:45:03 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-02 16:17:18 +0100 |
commit | d56d92fbe7436af00e00b00ca5e7640f852d3485 (patch) | |
tree | 02d53765ec1ca3d0742fafb7465e1690d8ba8f90 /src/server/game/Spells/Spell.cpp | |
parent | 0aa98a5bc9e6a8646179137f73d115178a815f11 (diff) |
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
Closes #24562
(cherry picked from commit 1fecbc6892b41bfe9d1e474d038c3b1f6e2dd125)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 5e0227891c8..c7bae4c17c8 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7529,7 +7529,7 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const& spellEf case SPELL_AURA_MOD_CHARM: case SPELL_AURA_MOD_POSSESS_PET: case SPELL_AURA_AOE_CHARM: - if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) + if (target->GetVehicleKit() && target->GetVehicleKit()->IsControllableVehicle()) return false; if (target->IsMounted()) return false; |